ByteCheckpoint: A Unified Checkpointing System for LLM Development
ByteCheckpoint: A Unified Checkpointing System for LLM Development
The development of real-world Large Language Models (LLMs) necessitates checkpointing of training states in persistent storage to mitigate potential software and hardware failures, as well as to facilitate checkpoint transferring within the training pipeline and across various tasks. Due to the immense size of LLMs, saving and loading checkpoints often …