4D Human Body Capture from Egocentric Video via 3D Scene Grounding
4D Human Body Capture from Egocentric Video via 3D Scene Grounding
We introduce a novel task of reconstructing a time series of second-person <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple …