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UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality

UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality

Tracking body and hand motions in 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as egocentric tracking based on embodied perception (e.g., egocentric cameras, handheld sensors). In this article, we propose a new …