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Synthesising 3D Facial Motion from “In-the-Wild” Speech

Synthesising 3D Facial Motion from “In-the-Wild” Speech

Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we introduce the first methodology for 3D facial motion synthesis from speech captured in …