Punish, but not too hard: how costly punishment spreads in the spatial public goods game
Punish, but not too hard: how costly punishment spreads in the spatial public goods game
We study the evolution of cooperation in spatial public goods games where, besides the classical strategies of cooperation (C) and defection (D), we consider punishing cooperators (PC) or punishing defectors (PD) as an additional strategy. Using a minimalist modeling approach, our goal is to separately clarify and identify the consequences …