Computer Science Information Systems

Educational Methods and Media Use

Description

This cluster of papers focuses on enhancing digital literacy and education, with a particular emphasis on e-learning, school literacy movement, information literacy, and reading interest. The role of teachers in promoting literacy, multiliteracy paradigm, and early reading programs are also explored.

Keywords

Digital Literacy; E-Learning; School Literacy Movement; Information Literacy; Reading Interest; Teacher Role; Multiliteracy Paradigm; Media Literacy; Early Reading; Literacy Program

Tolok ukur hasil pendidikan dapat diketahui dengan adanya evaluasi. Evaluasi pendidikan sering diartikan sebagai pengukuran atau penilaian hasil belajar-mengajar, padahal antara keduanya punya arti berbeda meskipun saling berhubungan. Mengukur adalah … Tolok ukur hasil pendidikan dapat diketahui dengan adanya evaluasi. Evaluasi pendidikan sering diartikan sebagai pengukuran atau penilaian hasil belajar-mengajar, padahal antara keduanya punya arti berbeda meskipun saling berhubungan. Mengukur adalah membandingkan sesuatu dengan satu ukuran (kuantitatif), sedangkan menilai berarti mengambil suatu keputusan terhadap sesuatu dengan ukuran baik buruk (kualitatif). Adapun pengertian evaluasi meliputi keduanya. Buku ini dihadirkan untuk membantu para guru atau calon guru dalam proses belajar-mengajar dan mengetahui hasil akhir yang dicapai dari kegiatan pembelajaran. Dengan demikian, target atau tujuan pembelajaran akan diperoleh.
Kamus Besar Bahasa Indonesia adalah kamus ekabahasa resmi bahasa Indonesia yang disusun oleh Badan Pengembangan dan Pembinaan Bahasa dan diterbitkan oleh Balai Pustaka. Kamus ini menjadi acuan tertinggi bahasa Indonesia … Kamus Besar Bahasa Indonesia adalah kamus ekabahasa resmi bahasa Indonesia yang disusun oleh Badan Pengembangan dan Pembinaan Bahasa dan diterbitkan oleh Balai Pustaka. Kamus ini menjadi acuan tertinggi bahasa Indonesia yang baku, karena kamus ini merupakan kamus bahasa Indonesia terlengkap dan yang paling akurat yang pernah diterbitkan oleh penerbit yang memiliki hak paten dari pemerintah Republik Indonesia yang dinaungi oleh Kementerian Pendidikan dan Kebudayaan Indonesia.
Introduction to the Fourth Edition, Richard L. Allington Introduction to the Third Edition, Michael Pressley 1. Skills Emphasis, Meaning Emphasis, and Balanced Reading Instruction: A Short History 2. Skilled Reading … Introduction to the Fourth Edition, Richard L. Allington Introduction to the Third Edition, Michael Pressley 1. Skills Emphasis, Meaning Emphasis, and Balanced Reading Instruction: A Short History 2. Skilled Reading 3. Children Who Experience Problems in Learning to Read 4. Before Reading Words Begins 5. Learning to Recognize Words 6. Fluency 7. Vocabulary 8. Expert Literacy Teaching in the Primary Grades, with Ruth Wharton-McDonald 9. The Need for Increased Comprehension Instruction 10. Motivation and Literacy 11. Concluding Reflections Appendix: Landmarks in Development of Literacy Competence (or, What Happens When) Author Index Subject Index
Contents: Preface. Part I: R. Barr, Society and Literacy. S.B. Heath, The Sense of Being Literate: Historical and Cross-Cultural Features. P. Foster, A. Purves, Literacy and Society with Particular Reference … Contents: Preface. Part I: R. Barr, Society and Literacy. S.B. Heath, The Sense of Being Literate: Historical and Cross-Cultural Features. P. Foster, A. Purves, Literacy and Society with Particular Reference to the Non-Western World. R.L. Venezky, The Development of Literacy in the Industrialized Nations of the West. J.T. Guthrie, V. Greaney, Literacy Acts. R-M. Weber, Linguistic Diversity and Reading in American Society. J.S. Chall, J.R. Squire, The Publishing Industry and Textbooks. P. Shannon, Politics, Policy, and Reading Research. Part II: M.L. Kamil, Task and Format Variables in Reading Research. A. Graesser, J.M. Golding, D.L. Long, Narrative Representation and Comprehension. S. Bovair, D.E. Kieras, Toward a Model of Acquiring Procedures from Text. C.A. Weaver, III, W. Kintsch, Expository Text. R.J. Tierney, T. Shanahan, Research on the Reading-Writing Relationship: Interactions, Transactions, and Outcomes. R. Calfee, E. Hiebert, Classroom Assessment of Reading. D. Reinking, L. Bridwell-Bowles, Computers in Reading and Writing. R. Waller, Typography and Discourse. Part III: P.B. Mosenthal, Constructs of Reader Process. L.C. Ehri, Development of the Ability to Read Words. K.E. Stanovich, Word Recognition: Changing Perspectives. R. Beach, S. Hynds, Research on Response to Literature. T.P. McNamara, D.L. Miller, J.D. Bransford, Mental Models and Reading Comprehension. M. Daneman, Individual Differences in Reading Skills. K.K. Wixson, M.Y. Lipson, Perspectives on Reading Disability Research. F.R. Vellutino, M.B. Denckla, Cognitive and Neuropsychological Foundations of Word Identification in Poor and Normally Developing Readers. S.G. Paris, B.A. Wasik, J.C. Turner, The Development of Strategic Readers. M. Hegarty, P.A. Carpenter, M.A. Just, Diagrams in the Comprehension of Scientific Texts. L. Mikulecky, R. Drew, Basic Literacy Skills in the Workplace. R.C. Anderson, W.E. Nagy, Word Meanings. Part IV: P.D. Pearson, Literacy and Schooling. E. Sulzby, W. Teale, Emergent Literacy. C. Juel, Beginning Reading. I. Beck, M. McKeown, Conditions of Vocabulary Acquisition. P.D. Pearson, L. Fielding, Comprehension Instruction. L.R. Roehler, G.G. Duffy, Teachers' Instructional Actions. R. Barr, R. Dreeben, Grouping Students for Reading Instruction. J.V. Hoffman, Teacher and School Effects in Learning to Read. D.E. Alvermann, D.W. Moore, Secondary School Reading. P. Johnston, R. Allington, Remediation. Epilogue: P.B. Mosenthal, M.L. Kamil, Understanding Progress in Reading Research.
Titik berat pada buku ini ialah membahas metode-metode yang digunakan oleh para peneliti aliran kuantitatif dan kualitatif, oleh karena itu diskusi berfokus pada hal-hal praktis yang dapat secara langsung diterapkan … Titik berat pada buku ini ialah membahas metode-metode yang digunakan oleh para peneliti aliran kuantitatif dan kualitatif, oleh karena itu diskusi berfokus pada hal-hal praktis yang dapat secara langsung diterapkan dalam penelitian oleh para mahasiswa ataupun peneliti. Agar buku ini tidak hanya sekedar menggabung secara fisik, maka penulis memasukkan satu bab khusus strategi menggabung kedua pendekatan yang berbeda. Oleh karena itu para pembaca akan mendapatkan gambaran secara jelas apa itu penelitian pendekatan kuantitatif, penelitian dengan pendekatan kualitatif dan cara-cara memadu yang benar dituju dari sisi epistimologis, teoritis dan praktis. Berkaitan dengan perkembangan teknologi informasi, maka penulis juga mencantumkan dalam salah satu bagian buku ini: cara-cara melakukan survey di Internet dan mencari data-data sekunder dengan memanfaatkan teknologi Internet
Continuing the case for free voluntary reading set out in the book's 1993 first edition, this new, updated, and much-looked-for second edition explores new research done on the topic in … Continuing the case for free voluntary reading set out in the book's 1993 first edition, this new, updated, and much-looked-for second edition explores new research done on the topic in the last ten years as well as looking anew at some of the original research reviewed. Krashen also explores research surrounding the role of school and public libraries and the research indicating the necessity of a print-rich environment that provides light reading (comics, teen romances, magazines) as well as the best in literature to assist in educating children to read with understanding and in second language acquisition. He looks at the research surrounding reading incentive/rewards programs and specifically at the research on AR (Accelerated Reader) and other electronic reading products.
Part I: Foundations and Current Perspectives. Swanson, Harris, Graham, Overview of Foundations, Causes, Instruction, and Methodology in the Field of Learning Disabilities. Hallahan, Mock, A Brief History of the Field … Part I: Foundations and Current Perspectives. Swanson, Harris, Graham, Overview of Foundations, Causes, Instruction, and Methodology in the Field of Learning Disabilities. Hallahan, Mock, A Brief History of the Field of Learning Disabilities. Fletcher, Morris, Lyon, Classification and Definition of Learning Disabilities: An Integrative Perspective. Herr, Bateman, Learning Disabilities and the Law. Kavale, Forness, Learning Disability as a Discipline. Gersten, Baker, English-Language Learners with Learning Disabilities. Zigmond, Searching for the Most Effective Service Delivery Model for Students with Learning Disabilities. Part II: Causes and Behavioral Manifestations. Cutting, Denckla, Attention: Relationships Between Attention-Deficit/Hyperactivity Disorder and Learning Disabilities. Bowers, Ishaik, RAN's Contribution to Understanding Reading Disabilities. Siegel, Basic Cognitive Processes and Reading Disabilities. Swanson, Saez, Memory Difficulties in Children and Adults with Learning Disabilities. Geary, Learning Disabilities in Arithmetic: Problem-solving Differences and Cognitive Deficits. Mann, Language Processes: Keys to Reading Disability. Elbaum, Vaughn, Self-concept and Students with Learning Disabilities. Miller, Sanchez, Hynd, Neurological Correlates of Reading Disabilities. Thomson, Raskind, Genetic Influences on Reading and Writing Disabilities. Part III: Effective Instruction. Lovett, Barron, Benson, Effective Remediation of Word Identification and Decoding Difficulties in School-age Children with Reading Disabilities. Williams, Teaching Text Structure to Improve Reading Comprehension. L. S. Fuchs, D. S. Fuchs, Enhancing the Mathematical Problem Solving of Students with Mathematics Disabilities. Graham, Harris, Students with Learning Disabilities and the Process of Writing: A Meta-analysis of SRSD Studies. Berninger, Amtmann, Preventing Written Expression Disabilities through Early and Continuing Assessment and Intervention for Handwriting and/or Spelling Problems: Research into Practice. Scruggs, Mastropieri, Science and Social Studies. Part IV: Formation of Instructional Models. Wong, Harris, Graham, Butler, Cognitive Strategies Instruction Research in Learning Disabilities. Adams, Carnine, Direct Instruction. Jenkins, O'Connor, Cooperative Learning for Students with Learning Disabilities: Evidence from Experiments, Observations, and Interviews. D. S. Fuchs, L. S. Fuchs, McMaster, Al Otaiba, Identifying Children at Risk for Reading Failure: Curriculum-based Measurement and the Dual-discrepancy Approach. Englert, Mariage, The Sociocultural Model in Special Education Interventions: Apprenticing Students in Higher-order Thinking. Part V: Methodology. Abbott, Amtmann, Munson, Exploratory and Confirmatory Methods in Learning Disabilities Research. Schumaker, Deshler, Designs for Applied Educational Research. Speece, The Methods of Cluster Analysis and the Study of Learning Disabilities. S. E. Shaywitz, B. A. Shaywitz, Neurobiological Indices of Dyslexia. MacArthur, What Have We Learned about Learning Disabilities from Qualitative Research?: A Review of Studies.
This volume is segmented into four sections: historical changes in reading, processes of reading and literacy, models of reading and literacy processes, and new paradigms. The process section should assist … This volume is segmented into four sections: historical changes in reading, processes of reading and literacy, models of reading and literacy processes, and new paradigms. The process section should assist students in understanding and visualizing the exploration of important research questions.
Pengetahuan kognitif adalah tergolong bidang baru yang mengkaji pikiran atau nalar yang memperoleh pengetahuan dari bidang-bidang ilmu seperti psikologi, linguistik, antropologi, filsafat, dan juga ilmu komputer.nBuku ini berusaha menerangkan bagaimana … Pengetahuan kognitif adalah tergolong bidang baru yang mengkaji pikiran atau nalar yang memperoleh pengetahuan dari bidang-bidang ilmu seperti psikologi, linguistik, antropologi, filsafat, dan juga ilmu komputer.nBuku ini berusaha menerangkan bagaimana pengetahuan kognitif kita terbentuk, dalam pengertian bagaimana menyusun kategori-kategori persepsi kita terhadap satu benda misalnya. Dalam hal ini, George Lakoff mencoba mengklasifikasi cara-cara kita dalam membentuk persepsi-persepsi ini. Di samping itu, buku ini juga memberikan contoh kasus bahwa dalam bahasa sehari-hari, kategori-kategori tadi juga terefleksikan. Misalnya, bahasa sehari-hari kita sering menyatakan nafsu birahi kita sebagai sebuah bentuk perang, bentuk permainan atau game, bentuk rasa lapar, dll. Buku ini merupakan sebuah diagnosa pemikiran manusia pada umumnya.
Buku ini merupakan kumpulan tulisan yang berkaitan dengan persoalan pokok, subjek dan topik. salah satu yang diulas berkenaan dengan bahasa Indonesia, oleh Sandra Chung, yaitu tentang subjek pada dua kalimat … Buku ini merupakan kumpulan tulisan yang berkaitan dengan persoalan pokok, subjek dan topik. salah satu yang diulas berkenaan dengan bahasa Indonesia, oleh Sandra Chung, yaitu tentang subjek pada dua kalimat pasif dalam bahasa Indonesia. Dengan demikian, buku ini sekaligus dapat dikatakan sebagai ulasan kontrastif bahasa, karena ia kebanyakan berisi ulasan konsep tata bahasa salah satu bahasa dengan bahasa Inggris sebagai pedoman utamanya.
Buku ini menghadirkan pemaparan komprehensif perencanaan dan desain pembelajaran baik ditinjau dari modelnya maupun pengembangan tiap komponen. Pada bagian awal pembahasan difokuskan pada konsep yang berkaitan dengan perencanaan dan desain … Buku ini menghadirkan pemaparan komprehensif perencanaan dan desain pembelajaran baik ditinjau dari modelnya maupun pengembangan tiap komponen. Pada bagian awal pembahasan difokuskan pada konsep yang berkaitan dengan perencanaan dan desain pembelajaran termasuk model desain sistem instruksional berorientasi pencapaian kompetensi (DSIPK) untuk mendukung keberhasilan KTSP. Bagian selanjutnya, pembahasan berpusat pada pengembangan berbagai komponen perencanaan dan desain dari mulai pengembangan analisis kebutuhan, tujuan dan kompetensi, materi dan pengalaman belajar, pengembangan media sampai pengembangan akar evaluasi pembalajaran. Buku ini ditutup dengan pembahasan tentang siswa sebagai subjek belajar yang merupakan pertimbangan utama perencanaan dan desain pembelajaran.
Conducting a literature review is an important part of a research. This step is an endeavor to prevent duplication. The author discusses three steps to conduct library research which exemplified … Conducting a literature review is an important part of a research. This step is an endeavor to prevent duplication. The author discusses three steps to conduct library research which exemplified by his own experience. First, reviewing literature pertained to research problem. Second, data collecting technique through library research. Finally, he encourages social scientists to conduct library research and write annotated bibliography of certain topic of Indonesian culture.
Media pembelajaran adalah adalah alat yang dapat membantu proses belajar mengajar sehingga makna pesan yang disampaikan menjadi lebih jelas dan tujuan pendidikan atau pembelajaran dapat tercapai dengan efektif dan efisien. … Media pembelajaran adalah adalah alat yang dapat membantu proses belajar mengajar sehingga makna pesan yang disampaikan menjadi lebih jelas dan tujuan pendidikan atau pembelajaran dapat tercapai dengan efektif dan efisien. Hasil belajar adalah hasil yang diberikan kepada siswa berupa penilaian setelah mengikuti proses pembelajaran dengan menilai pengetahuan, sikap, ketrampilan pada diri siswa dengan adanya perubahan tingkah laku. Media pembelajaran berfungsi sebagai salah satu sumber belajar bagi siswa untuk memperoleh pesan dan informasi yang berikan oleh guru sehingga materi pembelajaran dapat lebih meningkat dan membentuk pengetahuan bagi siswa.Manfaat dari media pembelajaran, pertama, memberikan pedoman bagi guru untuk mencapai tujuan pembelajaran sehingga dapat menjelaskan materi pembelajaran dengan urutan yang sistematis dan membantu dalam penyajian materi yang menarik untuk meningkatkan kualitas pembelajaran, kedua, dapat meningkatkan motivasi dan minat belajara siswa sehingga siswa dapat berpikir dan menganalisis materi pelajaran yang diberikan oleh guru dengan baik dengan situasi belajar yang menyenangkan dan siswa dapat memahami materi pelajaran dengan mudah.Yang dapat meningkatkan hasil belajar siswa dengan adanya media pembelajaran: proses belajar mengajar menjadi mudah dan menarik sehingga siswa dapat mengerti dan memahami pelajaran dengan mudah, efisiensi belajar siswa dapat meningkat karena sesuai dengan tujuan pembelajaran, membantu konsentrasi belajar siswa karena media pembelajaran yang menarik dan sesuai dengan kebutuhan siswa, meningkatkan motivasi belajar siswa karena perhatian siswa terhadap pelajaran dapat meningkat, memberikan pengalaman menyeluruh dalam belajar sehingga siswa dapat memahami secara nyata dari materi yang diberikan lebih mengerti materi secara keseluruhan, siswa terlibat dalam proses pembelajaran sehingga siswa aktif mengikuti dan terlibat dalam proses pembelajaran dan siswa memiliki kesempatan melakukan kreativitas dan mengembangkan potensi yang dimiliki. Kata Kunci : Media Pembelajaran dan Hasil Belajar Siswa
Perkembangan teknologi yang semakin canggih menjadi sarana penting untuk mencapai tujuan pendidikan yang lebih efektif dan efesien. Namun di balik itu menjadi tuntutan besar bagi para dosen/guru untuk mengembangkan kemampuan … Perkembangan teknologi yang semakin canggih menjadi sarana penting untuk mencapai tujuan pendidikan yang lebih efektif dan efesien. Namun di balik itu menjadi tuntutan besar bagi para dosen/guru untuk mengembangkan kemampuan dalam menguasai teknologi dan media pembelajaran. Peranan media pembelajaran dalam proses belajar dan mengajar sangat penting dilaksanakan oleh para pendidik saat ini, karena peranan media pembelajaran dapat digunakan untuk menyalurkan pesan pengirim kepada penerima dan melalui media pembelajaran juga dapat membantu peserta didik untuk menjelaskan sesuatu yang disampaikan oleh pendidik. Oleh karena itu, dosen/guru dituntut untuk menggunakan media di dalam proses pembelajaran. Dengan demikian, melalui media pembelajaran dapat membuat proses belajar mengajar lebihefektif dan efesien serta terjalin hubungan baik antara guru dengan peserta didik. Selain itu, media dapat berperan untuk mengatasi kebosanan dalam belajar di kelas. Jadi media pembelajaran adalah salah satu metode dalam mengatasi segala macam persoalan dalam mengajar, bukan saja mengatasi persoalan, namun media pemberi pembelajaran memberi berbagai informasi yang koprehensip kepada peserata didik. Kata-kata kunci : media pembelajaran , minat belajar mahasiswa
Pengetahuan kognitif adalah tergolong bidang baru yang mengkaji pikiran atau nalar yang memperoleh pengetahuan dari bidang-bidang ilmu seperti psikologi, linguistik, antropologi, filsafat, dan juga ilmu komputer.nBuku ini berusaha menerangkan bagaimana … Pengetahuan kognitif adalah tergolong bidang baru yang mengkaji pikiran atau nalar yang memperoleh pengetahuan dari bidang-bidang ilmu seperti psikologi, linguistik, antropologi, filsafat, dan juga ilmu komputer.nBuku ini berusaha menerangkan bagaimana pengetahuan kognitif kita terbentuk, dalam pengertian bagaimana menyusun kategori-kategori persepsi kita terhadap satu benda misalnya. Dalam hal ini, George Lakoff mencoba mengklasifikasi cara-cara kita dalam membentuk persepsi-persepsi ini. Di samping itu, buku ini juga memberikan contoh kasus bahwa dalam bahasa sehari-hari, kategori-kategori tadi juga terefleksikan. Misalnya, bahasa sehari-hari kita sering menyatakan nafsu birahi kita sebagai sebuah bentuk perang, bentuk permainan atau game, bentuk rasa lapar, dll. Buku ini merupakan sebuah diagnosa pemikiran manusia pada umumnya.
Lately, many social media have reported the existence of a contagious epidemic, namely the Covid-19 Pandemic or known as the corona virus. In the world of education, there has also … Lately, many social media have reported the existence of a contagious epidemic, namely the Covid-19 Pandemic or known as the corona virus. In the world of education, there has also been a polemic due to the corona virus outbreak, so that all students are sent home or learn online. This research was carried out with the aim of knowing the use of information technology for online learning at SD N 1 Dalang during the Covid pandemic mass, by using the exploratory case study method and the research approach using the qualitative case study method used to obtain error information and the consequences of the COVID-19 pandemic on teaching and learning activities in schools The implementation of a physical distance policy which then becomes the basis for online implementation. By utilizing the social technology used in this bold learning, namely Google Classroom and WhatsApp Group. The results of this study are that there are some compliance made by students, teachers and parents. a In online teaching and learning activities, namely mastery of technology is still lacking, additional internet quota costs, additional work for parents in accompanying children to learn, and some students find it difficult to get internet signals and socialization between students, teachers and parents is reduced and hours work is not limited to teachers because they have to communicate and coordinate with parents, other teachers, and school principals. Brave learning is considered less effective because of the lack of knowledge of students in using online media before the Covid-19 outbreak. But the effect of online student learning is not only just studying or seeking knowledge, but can also develop talents and potential.
a.perkembangan teknologi informasi membawa dampak yang sangat luas dalam kehidupan kita sehari-hari, tidak terkecuali dalam pembelajaran sejarah. a.perkembangan teknologi informasi membawa dampak yang sangat luas dalam kehidupan kita sehari-hari, tidak terkecuali dalam pembelajaran sejarah.
Strategi pembelajaran afektif memang berbeda dengan strategi pembelajaran kognitif dan keterampilan. Afektif berhubungan dengan nilai (value), yang sulit diukur, oleh sebab itu menyangkut kesadaran seseorang yang tumbuh dari dalam diri … Strategi pembelajaran afektif memang berbeda dengan strategi pembelajaran kognitif dan keterampilan. Afektif berhubungan dengan nilai (value), yang sulit diukur, oleh sebab itu menyangkut kesadaran seseorang yang tumbuh dari dalam diri siswa. Dalam batas tertentu memang afeksi dapat muncul dalam kejadian behavioral, akan tetapi penilaiannya untuk sampai pada kesimpulan yang bisa membutuhkan ketelitian dan observasi yang terus menerus, dan hal ini tidaklah mudah untuk dilakukan. kata kunci: trategi pembelajaran, afektif, nilai
Kuliah kerja lapang plus (KKLP) merupakan suatu kegiatan perkeluliahan yang bersifat intrakulikuler dalam bentuk pengabdian pada masyarakat yang dilakukan oleh mahasiswa dalam jangka waktu tertentu.oleh karena,sifatnya intrakulikuler sehingga setiap mahasiswa … Kuliah kerja lapang plus (KKLP) merupakan suatu kegiatan perkeluliahan yang bersifat intrakulikuler dalam bentuk pengabdian pada masyarakat yang dilakukan oleh mahasiswa dalam jangka waktu tertentu.oleh karena,sifatnya intrakulikuler sehingga setiap mahasiswa yang akan menyelesaikan studi di perguruan tinggi pada suatu program strarta satu (SI) harus mengikuti KKLP.
Learning and learning models are always changing according to the times and changes in social transformation because time always points forward. Even so, the nature and existence of learning cannot … Learning and learning models are always changing according to the times and changes in social transformation because time always points forward. Even so, the nature and existence of learning cannot be separated from students, teachers and the context. In principle, learning is a process of interaction between students and teachers and the entire context of the existence and life of students and teachers. Learning is also a process that is directed so that learning outcomes can be achieved as well as a behavioral process obtained through a variety of learning experiences. That's why it is important for a teacher to prepare everything related to the learning that will be carried out for students. The preparation starts from Learning Plans or Designs, Learning Models to Learning Evaluations. The substance of all that is what and how to direct students in the learning and learning process so that students will be active, fun, and meaningful when learning. Thus, learning models are important factors that must be identified, applied and developed in supporting a learning process. Abstrak Model-model Belajar dan pembelajaran selalu mengalami perubahan sesuai perkembangan zaman dan perubahan transformasi sosial oleh karena waktu selalu mengarah ke depan. Sekalipun demikian, hakikat dan keberadaan pembelajaran tidak terlepas dari murid, guru dan konteksnya. Pada prinsipnya, pembelajaran merupakan proses interaksi antara murid dan guru serta seluruh konteks keberadaan dan kehidupan murid dan guru. Pembelajaran juga merupakan suatu proses yang diarahkan supaya capaian pembelajaran dapat dicapai sekaligus merupakan proses perilaku yang diperoleh melalui ragam pengalaman belajar. Karena itulah penting bagi seorang guru untuk mempersiapkan segala sesuatu berkaitan dengan pembelajaran yang akan dilaksanakan bagi para murid. Persiapan tersebut mulai dari Rencana atau Desain Pembelajaran, Model-Model Pembelajaran sampai dengan Evaluasi Pembelajaran. Substansi dari semua itu adalah seperti apa dan bagaimana mengarahkan murid dalam proses belajar dan pembelajaran supaya para murid akan aktif, menyenangkan, dan bermakna pada saat belajar. Dengan demikian model-model pembelajaran adalah faktor penting yang harus diidentifikasi, diterapkan dan dikembangkan dalam mendukung suatu proses pembelajaran.
The influential first volume of the Handbook of Reading Research was published in 1984. This classic work, an essential resource for researchers, students, and professionals across the field of reading … The influential first volume of the Handbook of Reading Research was published in 1984. This classic work, an essential resource for researchers, students, and professionals across the field of reading and literacy education, is now available once again in on-line and print-on-demand versions.&nbsp
Buku kecil ini disusun khusus untuk memenuhi kebutuhan para mahasiswa jurusan pendidikan Bahasa Indonesia FKSS IKIP Bandung dan juga para mahasiswa sekolah tinggi Ilmu Administrasi LAN kampus Bandung, yang dalam … Buku kecil ini disusun khusus untuk memenuhi kebutuhan para mahasiswa jurusan pendidikan Bahasa Indonesia FKSS IKIP Bandung dan juga para mahasiswa sekolah tinggi Ilmu Administrasi LAN kampus Bandung, yang dalam kurikulumnya tercantum secara eksplisit/implisit bahwa keterampilan berbahasa Indonesia merupakan mata kuliah pokok.
Calon guru dan guru harus belajar membaca dan mengajar membaca secara insentif. Ini tuntutan mutlak profesi mereka. Mereka harus belajar membaca untuk menambah ilmu pengetahuan mereka sendiri, dan mereka harus … Calon guru dan guru harus belajar membaca dan mengajar membaca secara insentif. Ini tuntutan mutlak profesi mereka. Mereka harus belajar membaca untuk menambah ilmu pengetahuan mereka sendiri, dan mereka harus mengajar membaca untuk menerapkan ilmu pengetahuan mereka kepada para siswa .
This study is motivated by the limited application of the cooperative learning model using the Teams Games Tournament (TGT) method in fiqh subjects, particularly on the topic of rukhsah, despite … This study is motivated by the limited application of the cooperative learning model using the Teams Games Tournament (TGT) method in fiqh subjects, particularly on the topic of rukhsah, despite the persistent issue of low student participation in Islamic Religious Education (PAI) classes under the Kurikulum Merdeka. The aim of this research is to describe the implementation process, challenges, and student responses to the integration of the TGT cooperative learning model through the “Rukhsah Crossword Puzzle” media. A qualitative field research approach was employed, involving 27 seventh-grade students at SMP 1 Kudus. Data were collected through observation, interviews, and documentation, and analyzed using triangulation of sources, techniques, and timing. The findings indicate that the TGT-based cooperative model significantly enhances student participation; students were more engaged in discussions, showed enthusiasm, and demonstrated improved comprehension of the material. Challenges such as classroom noise and technical issues were managed effectively through proper classroom management and device preparedness. The study concludes that the TGT model combined with crossword puzzle media creates an interactive and enjoyable learning environment, contributing to the growing body of literature on PAI instruction. The implications suggest that this model can serve as a practical reference for teachers in designing participatory learning and opens opportunities for further research across different topics, methods, and educational levels.
This research is based on the lack of perception of teachers of SDN Kuasaet Nusa Tenggara Timur, Maulafa District, Kupang City towards the implementation of the independent curriculum, this is … This research is based on the lack of perception of teachers of SDN Kuasaet Nusa Tenggara Timur, Maulafa District, Kupang City towards the implementation of the independent curriculum, this is shown by the low understanding of teachers related to information technology which is in contrast to the independent curriculum which requires teachers to be creative, innovative, and able to adapt to the increasingly demanding conditions of the times so that more creative learning is created. Therefore, the purpose of this study is to find out teachers' perceptions of the implementation of the independent curriculum in the context of elementary school teacher education at SD Negeri Kuasaet, Kupang City. The type of research used in this study is qualitative descriptive research with data collection techniques in the form of observation, interviews and documentation studies while the data analysis is carried out by interactive data analysis techniques which include data reduction, data display, conclusion and verification. The research subjects in the study were 6 teachers and principals at SDN Kuasaet. The results of the study show that in the implementation of the independent curriculum at SDN Kuasaet there are several obstacles including the lack of training, limited technological understanding, and obstacles in adapting to curriculum changes, but related to teachers' perception of the implementation of the independent curriculum in the context of education at SD Negeri Kuasaet in Kupang city has received a positive response from all teachers which is evidenced by how they see the independent curriculum as an opportunity for a dynamic learning experience, and many teachers have successfully adapted to the approach that exists in their curriculum.
Yayasan Pundi Amal Mulia merupakan lembaga sosial yang menghimpun dan menya-lurkan donasi kepada anak yatim, piatu, dan dhuafa. Selama ini, proses donasi dilakukan secara manual dan belum terintegrasi dengan sistem … Yayasan Pundi Amal Mulia merupakan lembaga sosial yang menghimpun dan menya-lurkan donasi kepada anak yatim, piatu, dan dhuafa. Selama ini, proses donasi dilakukan secara manual dan belum terintegrasi dengan sistem digital, sehingga rawan kesalahan pencatatan serta sulit dalam pelaporan. Penelitian ini bertujuan untuk mengembangkan aplikasi berbasis web yang mendukung proses donasi secara online. Metode yang digunakan adalah prototyping, dengan melibatkan pengguna sejak awal untuk memperoleh umpan balik dalam setiap iterasi sistem. Aplikasi ini dibangun menggunakan PHP, HTML, CSS, JavaScript, dan MySQL. Hasil dari penelitian ini adalah sistem donasi online yang memfasilitasi proses input donasi, unggah bukti transfer, validasi oleh bendahara, pelaporan real-time, dan akses dashboard oleh berbagai peran di yayasan. Sistem ini diharapkan dapat meningkatkan efisiensi, transparansi, dan kepercayaan donatur terhadap yayasan.
The development of Artificial Intelligence (AI) technology has a significant impact in the world of education, including supporting the completion of student academic tasks. This study aims to analyze the … The development of Artificial Intelligence (AI) technology has a significant impact in the world of education, including supporting the completion of student academic tasks. This study aims to analyze the level of acceptance of students in the Banyumas area towards the use of AI technology in academic activities. The research used a quantitative approach with a survey method of 150 students from various universities in Banyumas. The questionnaire instrument was developed based on the Technology Acceptance Model (TAM) framework, which includes three main variables: perceived ease of use, perceived usefulness, and behavioral intention. The analysis was conducted using SPSS through validity, reliability, Pearson correlation, and multiple linear regression tests. The results showed that perceived ease of use and usefulness had a significant effect on students' intention to use AI technology. Students feel that this technology is easily accessible and useful in supporting task completion and material understanding. These findings strengthen the validity of the TAM model in the academic context. This study provides implications for technology developers to improve user experience, as well as for educational institutions to more actively encourage the use of AI technology in learning.
Penelitian ini dilatarbelakangi oleh keterbatasan penelitian yang membahas penggunaan media pembelajaran berbasis teknologi, khususnya Canva, dalam pembelajaran IPAS di kelas 5 SD, meskipun fenomena ini berpotensi memberikan dampak besar terhadap … Penelitian ini dilatarbelakangi oleh keterbatasan penelitian yang membahas penggunaan media pembelajaran berbasis teknologi, khususnya Canva, dalam pembelajaran IPAS di kelas 5 SD, meskipun fenomena ini berpotensi memberikan dampak besar terhadap tingkat keterlibatan siswa dan pencapaian hasil belajar mereka. Penelitian ini bertujuan untuk menganalisis kebutuhan penggunaan media pembelajaran berbasis Canva dalam rangka meningkatkan keterlibatan siswa pada pembelajaran IPAS di kelas 5 SD. Pendekatan yang digunakan adalah penelitian dan pengembangan (R&D), dengan sampel yang terdiri dari 30 siswa dan 5 guru yang dipilih menggunakan teknik purposive sampling. Data diperoleh melalui wawancara dengan guru, angket yang diberikan kepada siswa, dan observasi pembelajaran, yang kemudian dianalisis dengan menggunakan analisis tematik. Hasil penelitian menunjukkan bahwa penerapan media berbasis Canva dapat meningkatkan keterlibatan siswa, yang dibuktikan dengan tanggapan positif dari siswa dan guru terkait kemampuan platform ini dalam menyajikan materi secara visual dan interaktif. Temuan ini mendukung tujuan penelitian dan memperkuat teori pembelajaran interaktif yang menyatakan bahwa media yang menarik dapat memperbaiki keterlibatan dan pemahaman siswa. Kesimpulan utama penelitian ini adalah bahwa pemanfaatan media pembelajaran berbasis Canva sangat penting dalam pembelajaran IPAS untuk meningkatkan keterlibatan siswa. Implikasi dari penelitian ini meliputi kontribusi teoretis, seperti penambahan referensi mengenai media pembelajaran interaktif, serta saran praktis untuk guru agar dapat memanfaatkan teknologi untuk meningkatkan kualitas pembelajaran IPAS di kelas. Penelitian ini juga membuka kemungkinan untuk penelitian lebih lanjut terkait pengembangan media pembelajaran berbasis teknologi pada mata pelajaran lain.
One of the effective learning methods is the development of media and learning resources. The use of interesting and appropriate media for children in MI/SD is very important because children … One of the effective learning methods is the development of media and learning resources. The use of interesting and appropriate media for children in MI/SD is very important because children tend to learn through visuals and audio. Learning resources and learning media are very important to increase student motivation, make learning easier to understand, and make learning active and fun. Using a literature study methodology, this study investigates the ideas, roles, and importance of media and learning resources in the learning process. The results show how important the role of teachers is in selecting and developing learning media, as well as how important it is to manage a learning resource center to ensure high-quality basic education.
Lilik Ma'rifah , Nur Insani | Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran
This study aims to develop BISAWA (Bingo Aksara Jawa) learning media assisted by Pop Up Book for teaching Javanese script reading to upper grade students. The research method used is … This study aims to develop BISAWA (Bingo Aksara Jawa) learning media assisted by Pop Up Book for teaching Javanese script reading to upper grade students. The research method used is Research and Development proposed by Sugiyono through four stages, namely potential problems, data collection, product design, and design validation. Data collection was obtained through interviews and questionnaires, then analyzed using descriptive qualitative and quantitative approaches. Product validation was carried out by material validators to assess learning content and media validators to assess media quality. Based on the results of the material validation test getting a score of 81.3% and the media validation test getting a score of 91.1%, both validators stated that this product is "very feasible" to be used for learning media to read Javanese Script. BISAWA (Bingo Aksara Jawa) media assisted by Pop Up Book is expected to support the learning process of Javanese language, provide a good stimulus for students, improve students' ability to read Javanese script, and assist teachers in delivering varied Javanese script materials. Thus, this media can be utilized to improve the reading skills of elementary school students' Javanese script material.
Gamification-based instruction learning design can enhance students’ conceptual knowledge and academic achievement by reversing before-class and in-class activities. This strategy raises the issue of students having to learn independently, especially … Gamification-based instruction learning design can enhance students’ conceptual knowledge and academic achievement by reversing before-class and in-class activities. This strategy raises the issue of students having to learn independently, especially for self-directed learning (SDL), where students often struggle. To create a flipped classroom for these students who learn at their own pace, a gamified interactive e-book can be very useful. In order to gauge the strategy’s potential success, a pilot study was conducted in a General English (GE) classroom. We called the class of students who used the gamified interactive e-book the General English Flipped (GEF) classroom. After taking pre- and post-tests, GEF students demonstrated significant academic growth in their learning outcomes. The interview data on students’ motivation to learn also showed that the GEF students were more driven to do so. The gamification design framework specifies which gamification elements are most effective at increasing students’ engagement, productivity, enjoyment, and retention of knowledge.
Penelitian ini bertujuan untuk mengidentifikasi kebutuhan dalam pengembangan media pembelajaran interaktif PowerPoint"TRAIL" berbasis Android untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) pada siswa kelas 6 SD Negeri di Kecamatan … Penelitian ini bertujuan untuk mengidentifikasi kebutuhan dalam pengembangan media pembelajaran interaktif PowerPoint"TRAIL" berbasis Android untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) pada siswa kelas 6 SD Negeri di Kecamatan Petarukan. Metode yang diterapkan dalam penelitian ini adalah pendekatan Research and Development (R&D) dengan model ADDIE, yang meliputi tahap analisis kebutuhan, desain, pengembangan, uji coba, dan evaluasi. Proses analisis kebutuhan dilakukan melalui survei dan wawancara dengan guru serta siswa untuk memahami kesulitan yang dihadapi dalam pembelajaran IPA serta menentukan media yang dapat membantu mengatasi masalah tersebut. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbasis Android dapat mengatasi hambatan dalam pembelajaran IPA, meningkatkan partisipasi siswa, serta mempermudah pemahaman materi. Uji coba yang dilakukan menunjukkan adanya peningkatan signifikan dalam hasil belajar siswa setelah menggunakan media ini. Media tersebut efektif dalam meningkatkan motivasi dan hasil belajar siswa dengan pendekatan yang lebih menarik dan interaktif. Kata kunci: Media pembelajaran; PowerPoint interaktif; Android; IPA; hasil belajar.
This study aims to describe the process of introducing maritime-based literacy and numeracy to early childhood at Mawasangka State Kindergarten, located in the coastal area of ​​Central Buton Regency. This … This study aims to describe the process of introducing maritime-based literacy and numeracy to early childhood at Mawasangka State Kindergarten, located in the coastal area of ​​Central Buton Regency. This research approach uses a participatory qualitative method with data collection techniques in the form of observation, interviews, and documentation. Learning activities are focused on developing children's abilities in recognizing numbers, patterns, classifications, and stories, through maritime media and themes that are relevant to the surrounding environment, such as pictures of fish, ships, shells, and sea-themed stories. The results of the study showed that children showed high enthusiasm, active involvement, and increased understanding of the concept of numeracy and literacy contextually. In addition, this activity supports the achievement of seven aspects of early childhood development, especially in the cognitive, language, socio-emotional, and gross motor aspects. Maritime-based learning has been proven to be able to integrate local values ​​into the PAUD curriculum, as well as being an innovative approach to building basic numeracy literacy skills from an early age. These findings are recommended to be adopted by PAUD institutions in other coastal areas as a form of transformative and inclusive contextual education.
This study aims to describe how the stimulation of literacy development in children aged 4–5 years can be carried out using leftover materials as learning media at TK Sosial Wagola. … This study aims to describe how the stimulation of literacy development in children aged 4–5 years can be carried out using leftover materials as learning media at TK Sosial Wagola. The research employed a descriptive qualitative approach with the Participatory Action Research (PAR) method. Data collection techniques included observation, interviews, and documentation, which were analyzed using the Miles and Huberman model consisting of three stages: data reduction, data display, and conclusion drawing. The findings indicate that utilizing leftover materials such as used paper, cardboard, snack packaging, and skewers is effective in stimulating children's literacy skills. The children demonstrated progress in recognizing letters, identifying object names based on initial sounds, writing their own names, and distinguishing between vowels and consonants. The use of leftover materials also made the learning process more enjoyable, contextual, and stimulated children's creativity. This study reveals that environmentally-based alternative media can enhance early childhood literacy naturally through meaningful play-based learning.
ABSTRACT The background of this research stems from the low science learning outcomes of fourth-grade students at SDN Leuwibatu 06, which is attributed to conventional teaching methods that do not … ABSTRACT The background of this research stems from the low science learning outcomes of fourth-grade students at SDN Leuwibatu 06, which is attributed to conventional teaching methods that do not actively engage students. To address this issue, it is necessary to implement an improved learning model, such as the cooperative Make A Match model. This study aims to determine the implementation of the Make A Match learning model to improve students' learning outcomes in science subjects in Grade IV at SDN Leuwibatu 06. The Make A Match cooperative learning model was applied through Classroom Action Research (CAR). The model used was that of Kemmis and McTaggart, which was carried out in two cycles, each consisting of the stages of planning, action, observation, and reflection. The results of the study showed an improvement in the science learning outcomes of fourth-grade students at SDN Leuwibatu 06 after applying the Make A Match cooperative learning model. This is evident from the results in the pre-cycle, where the average score was 59.08, then increased to 66.71 in the first cycle, and further improved to 73.03 in the second cycle, with the Minimum Mastery Criteria (KKM) set at 65. As for learning mastery, in the pre-cycle it was 29.0%, which increased to 55.3% in the first cycle and then to 86.8% in the second cycle. Student activity in the first cycle reached 74.34%, and in the second cycle increased to 87.99%. ABSTRAK Latar belakang penelitian ini berangkat dari rendahnya hasil belajar IPA siswa Kelas IV SDN Leuwibatu 06 akibat pembelajaran yang masih bersifat konvensional dan kurang melibatkan siswa secara aktif. Untuk mengatasinya, diperlukan pembaruan model pembelajaran, salah satunya melalui penerapan model Make A Match (membuat pasangan). Penelitian ini bertujuan untuk mengetahui implementasi model pembelajaran make a match untuk meningkatkan hasil belajar siswa pada mata pelajaran IPA di kelas IV SDN Leuwibatu 06. Model pembelajaran kooperatif tipe make a match menggunakan Penelitian Tindakan kelas (PTK). Model yang digunakan adalah dari Kemmis dan Mc Taggart yang dilaksanakan dalam dua siklus, yang masing-masing siklus terdiri dari tahap perencanaan, tindakan, observasi, dan refleksi. Hasil penelitian menunjukan bahwa adanya peningkatan hasil belajar IPA siswa kelas IV SDN Leuwibatu 06 setelah menggunakan model pembelajaran kooperatif tipe make a match. Hal ini Nampak dari hasil pada prasiklus yaitu rata-rata sebesar 59,08 kemudian pada siklus I menjadi 66,71 dan pada siklus II meningkat menjadi 73,03 dengan Kriteria Kentuntasan Minimum (KKM) sebesar 65. Adapun ketuntasan belajar pada pra siklus sebesat 29,0%, pada siklus I meningkat menjadi 55,3% dan siklus II meningkat menjadi 86,8%. Aktivitas siswa pada siklus I mencapaai 74,34% dan pada siklus II meningkat menjadi 87,99%.
Ana Ratnasari , Asep Herry Hernawan , Laksmi Dewi | Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran
This study aims to analyze the relationship between parental educational background, self-efficacy, and children's reading habits in the digital era. Using a correlational quantitative research method, the study involved 408 … This study aims to analyze the relationship between parental educational background, self-efficacy, and children's reading habits in the digital era. Using a correlational quantitative research method, the study involved 408 parents in West Jawa with children aged 4–8 years. The sampling technique used was multistage random sampling. Data were collected through an online Likert-scale questionnaire and analyzed using ordinal logistic regression. The findings indicate that parental self-efficacy significantly influences children's reading habits (B = 0.247; p < 0.001), while parental educational background does not have a direct significant effect (p > 0.05). The model's Nagelkerke R² value of 0.494 suggests that 49.4% of the variance in children's reading habits can be explained by parental self-efficacy and educational background. These results highlight the importance of parental confidence in supporting children's literacy, which can be enhanced through family literacy intervention programs. Thus, this study contributes new insights into the psychological and environmental factors affecting children's reading habits.
Aisyah Anggraeni , Yeni Erita , Desri Nora +1 more | Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran
Abstract: This research aims to develop interactive learning media based on Smart Apps Creator to support 21st-century skills in Pancasila education for elementary school students that are feasible, practical, and … Abstract: This research aims to develop interactive learning media based on Smart Apps Creator to support 21st-century skills in Pancasila education for elementary school students that are feasible, practical, and effective. This study employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included fifth-grade teachers and students from selected elementary schools in Padang, West Sumatra. The selection of research subjects was conducted purposively, considering factors such as implementing the Merdeka Curriculum, availability of technological infrastructure, and the schools’ willingness to collaborate. Data were collected through observations, interviews, questionnaires, and learning outcome tests. Both qualitative and quantitative data analyses were used, including n-gain score analysis. The development resulted in an interactive media product for Pancasila education using Smart Apps Creator, which was declared feasible, practical, and effective. The feasibility assessment by material, linguistic, and media experts obtained an average score of 91.67%, categorized as very feasible. The practicality aspect, evaluated through teacher 90%, indicating a very practical product, and student responses achieved an average score of 96,6%, indicating a very practical product. The average N-gain score in the experimental class was 85.11 (high category), while the control class scored 44.57 (moderate category). These findings indicate that the developed interactive media effectively supports the enhancement of 21st-century skills, particularly in Pancasila learning for elementary students.
Neni Yuliani , Ratna Sari Dewi , Suroso Mukti Leksono | Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran
This study, conducted at Sto. Niño National High School in Talaingod, Davao del Norte, Philippines, investigates the effectiveness of the LitBoost alongside Protégé Effect (LB-PE) intervention in enhancing reading comprehension … This study, conducted at Sto. Niño National High School in Talaingod, Davao del Norte, Philippines, investigates the effectiveness of the LitBoost alongside Protégé Effect (LB-PE) intervention in enhancing reading comprehension among Grade 10 learners. The LB-PE strategy integrates technology-mediated instruction through the Newsela app with peer-assisted learning to address students’ challenges in reading comprehension, vocabulary, fluency, and question-answering. The primary objectives is to assess students’ reading comprehension levels before and after the intervention and to explore their experiences and improvements through qualitative insights. Utilizing a pre-experimental one-group pretest-posttest design, the study involved 30 Grade 10 students selected through purposive sampling. Quantitative data collected using pre- and post-tests adapted from the study of Bilbao et al. (2016), measuring performance across literal, interpretative, evaluative, and creative domains. Ten students also participated in in-depth interviews to provide qualitative data on their reading experiences during the intervention. Results revealed that students initially performed at a very low level, with pre-test scores ranging from 11 to 22 (mean = 41). Following the four-week LB-PE intervention, post-test scores significantly improved to a range of 19 to 33 (mean = 63.67), indicating average proficiency. A paired t-test analysis confirmed the improvement as statistically significant t(29)=52.6,p < 2.00%). Qualitative findings supported the quantitative data, highlighting increased reading motivation, reduced anxiety, and improved comprehension and focus. Both teachers and students acknowledged the strategy’s practical value, particularly its features that promoted self-monitoring, immediate feedback, and self-correction. This study affirms the LB-PE strategy’s effectiveness and provides valuable implications for using research-based, technology-enhanced, peer-supported methods to improve reading comprehension in secondary education. Keywords: Litboost, Protégé Effect, Reading Comprehension, Pretest-Posttest Design, Peer-Assisted Learning, Technology-Mediated Instruction, Philippines.
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaranproblem based learning (PBL) dan keterampilan sosial terhadap hasil belajar pknsiswa kelas IV SD Negeri 1 Sembalun. Metode penelitian yang digunakan adalahpenelitian expost … Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaranproblem based learning (PBL) dan keterampilan sosial terhadap hasil belajar pknsiswa kelas IV SD Negeri 1 Sembalun. Metode penelitian yang digunakan adalahpenelitian expost facto dengan desain penelitian one grup desain pre-test, post-testdan untuk mengumpulkan data, peneliti menggunakan pre-test, perlakuan, danpost-test. Partisipan penelitian terdiri dari 20 siswa sebagai sampel di SD Negeri 1Sembalun. Hasil penelitian menunjukkan bahwa terdapat kontribusi signifikan darimodel pembelajaran problem based learning (PBL) dan keterampilan sosialterhadap hasil belajar PKn siswa. Data menunjukkan bahwa skor rata-rata pada pre-test adalah 43.00 dengan deviasi standar 11.286. Pada post-test, skor rata-ratameningkat menjadi 81.0500, dan deviasi standar menurun menjadi 10.26222.Berdasarkan hasil ini, nilai signifikansi adalah <0.05, yang menunjukkan bahwahipotesis peneliti diterima, yang berarti model pembelajaran problem basedlearning (PBL) dan keterampilan sosial efektif untuk meningkatkan hasil belajarPKn siswa kelas IV
This research is motivated by the low learning motivation of the students, which is indicated by a lack of concentration during lessons, not paying attention to the teachers when explaining, … This research is motivated by the low learning motivation of the students, which is indicated by a lack of concentration during lessons, not paying attention to the teachers when explaining, entering and leaving the classroom, and even some falling asleep during the learning process. Based on this condition, the researcher conducted a study to determine the effect of ice breaking on the learning motivation of eighth-grade students at Madrasatul Wustha Pondok Pesantren Raudhatul Ulum in Solok Regency. This research is a quantitative study with a population of all eighth-grade students totaling 16 individuals. The sampling technique used was total sampling. Data was collected through questionnaires and analyzed using simple linear regression with the help of SPSS software. The results of the hypothesis test showed that the t-count value = 1.573 and the t-table value = 1.761. Based on the testing criteria, since t-count < t-table, H0 is rejected and H1 is accepted. Therefore, it can be concluded that there is a significant effect of ice breaking on the learning motivation of eighth-grade students at Madrasatul Wustha Islamic Boarding School Raudhatul Ulum in Solok Regency
Reading is fundamental to all forms of learning. Therefore, it is essential for educators to evaluate their students’ reading skills to identify and address any challenges early on. This study … Reading is fundamental to all forms of learning. Therefore, it is essential for educators to evaluate their students’ reading skills to identify and address any challenges early on. This study focused on enhancing the reading proficiency of Grade 7 students at Dulag National High School during the 2018-2019 academic year by examining the levels of word recognition and comprehension among struggling readers. Utilizing a descriptive-developmental approach, the research employed content-validated assessments for data collection. Participants were selected from a previously identified group of Grade 7 struggling readers based on school records. The findings indicated that while the students were generally classified as having a “High Level” of word recognition, many exhibited deficiencies in fluency and speed. They were responsible for a significant number of reading errors, particularly in the areas of “mispronunciation” and “omission.” Additionally, the students were assessed as having a “Low Level” of reading comprehension. The results suggest that these learners require support in both word recognition and comprehension skills. Consequently, a prototype of instructional materials aimed at improving reading is proposed as an intervention based on these findings.
This study aims to highlight the urgency of developing creativity, interests, and talents in primary school-aged children through a literature review approach. The primary school years represent a strategic developmental … This study aims to highlight the urgency of developing creativity, interests, and talents in primary school-aged children through a literature review approach. The primary school years represent a strategic developmental phase for fostering children's full potential, cognitively, affectively, and psychomotorically. The method used is a literature review analyzing various scholarly articles, books, and journals addressing topics related to creativity, talent, and primary education. The findings show that creativity plays a vital role in enhancing critical thinking, innovation, and problem-solving skills, while talent represents an innate potential that must be identified, guided, and nurtured from an early age. A supportive learning environment, child-centered pedagogical approaches, and active involvement of both teachers and parents are key factors in the success of this developmental process. The study concludes that integrated and holistic educational strategies are essential in promoting creativity and optimizing children’s talents at the primary school level. The implication is that developing children's potential should be a top priority in curriculum planning and instructional practices within basic education settings.
This class action research aims to improve students' ability to use question sentences through the application of the Index Card Match (ICM) learning method. The research was carried out in … This class action research aims to improve students' ability to use question sentences through the application of the Index Card Match (ICM) learning method. The research was carried out in grade II of SD Inpres Taipa Ginggiri, Palu City, in the odd semester of the 2024/2025 school year. The research subjects amounted to 20 students, consisting of 12 males and 8 females. The research was conducted in two cycles, each of which included the stages of planning, implementation of actions, observation, and reflection. Data collection techniques use tests, observations, and documentation. In the first cycle, student learning completeness reached 45% with classical absorption of 65.2%. After improvements were made in cycle II, learning completeness increased to 75% with classical absorption of 75.7%. Teacher activity increased from 74.6% to 82%, and student activity from 69.3% to 80.6%. The results of the study show that the Index Card Match method is effective in improving learning outcomes and student involvement, especially in understanding and using question sentences. This method creates a fun, interactive learning atmosphere and encourages active student participation.
This study aims to determine the influence of Google Earth media on students' learning interests and learning outcomes in science learning in class V at SDN Umpanga. The study uses … This study aims to determine the influence of Google Earth media on students' learning interests and learning outcomes in science learning in class V at SDN Umpanga. The study uses a quantitative approach with a quasi-experimental (quasi experimental) type of nonequivalent control group design. The experimental group (n=22) received learning using Google Earth media, while the control group (n=21) followed conventional learning. The instruments used were a learning interest questionnaire and a multiple-choice learning outcome test that had been validated. Data analysis was carried out descriptively and inferentially through t-tests and ANOVA. The results showed that there was a significant increase in students' learning interest and learning outcomes in the experimental group compared to the control group. The average student learning interest score increased from 53.32 (pretest) to 83.91 (posttest), while the control group experienced only a very small increase. Likewise, the learning outcomes, the experimental group increased from 42.48 to 83.39, while the control group only increased from 42.44 to 47.41. Statistical tests showed that the difference was significant (Sig. < 0.05). These findings show that the use of Google Earth media is able to create an engaging, interactive, and visual learning experience, thus being effective in increasing students' interest and learning outcomes. Therefore, the integration of digital media such as Google Earth in learning in elementary school can be an effective strategy to improve student learning processes and outcomes.
Nabilla Fairuz Izzati , Abdul Karim Batubara | Jurnal Alwatzikhoebillah Kajian Islam Pendidikan Ekonomi Humaniora
The development of information and communication technology has brought significant changes in people's lives, including in rural areas. However, varying levels of digital literacy are an important factor in determining … The development of information and communication technology has brought significant changes in people's lives, including in rural areas. However, varying levels of digital literacy are an important factor in determining how people can optimally utilize the internet. This study examines the level of digital literacy of the community in Tanah Tinggi Village, Batubara District, and how they utilize the internet in their daily activities. The method used is descriptive qualitative with interviews as the data collection technique, using purposive sampling to select appropriate and relevant informants. The research findings show that most Tanah Tinggi villagers have utilized the internet for various needs, such as communication, entertainment, education, and economic activities. However, the community's level of digital literacy is still moderate. They are quite active in accessing and using information from the internet, but their ability to critically evaluate and verify information is still limited. This can be seen from the difficulty in recognizing and counteracting fake news or hoaxes that are widely circulated on social media. This study emphasizes the importance of improving digital literacy so that people are not only active users of the internet, but also able to use information wisely and critically for optimal benefits in their daily lives.
This study aims to determine the effect of the contextual teaching and learning (CTL) learning model assisted by audio visual media on the learning outcomes IPAS of fourth grade students … This study aims to determine the effect of the contextual teaching and learning (CTL) learning model assisted by audio visual media on the learning outcomes IPAS of fourth grade students of SD Inpres Bumi Sagu. The research method used was a quasi-experiment (Quasi Experiment Research) with a Nonequivalent (Pretest and Posttest) Control Group Design deesain. The sample of this study amounted to 60 students, consisting of 30 experimental class students using the contextual teaching and learning (CTL) learning model assisted by audio visual media and 30 control class students using conventional methods. Data collection was carried out by conducting a test in the form of multiple-choice questions totaling 20 questions that were valid and reliable. Data analysis used prerequisite tests, namely normality tests and homogeneity tests as well as hypothesis testing using the SPSS-assisted Independent Sample T-Test version 30. The results of this study show that there is an influence of the contextual teaching and learning (CTL) learning model assisted by audio visual media on student learning outcomes. This can be seen from the Independent Sample T-Test which shows that the significant value of the Independent Sample T-Test 2-tailed p is 0.001. The results of the T-Test test showed that the significance value of 2-tailed p < 0.05, then Ho was rejected and Ha was accepted, it can be concluded that the contextual teaching and learning (CTL) learning model assisted by audio-visual media is effective and affects student learning outcomes in the fourth grade of SD Inpres Bumi Sagu. The contextual teaching and learning (CTL) learning model assisted by audio visual media is suitable for use as an effective learning alternative in significantly improving student learning outcomes.
The purpose of this descriptive quantitative study was to address the spelling proficiency among high school students. The study participants were 39 seventh-grade students from Baltazar Nicor Valenzuela National High … The purpose of this descriptive quantitative study was to address the spelling proficiency among high school students. The study participants were 39 seventh-grade students from Baltazar Nicor Valenzuela National High School. The study introduced an intervention called Digital Application Intervention to improve student spelling proficiency. The pre-test and post-test results showed a significant difference: the pre-test had a mean score of 24.49 (SD = 8.47), while the post-test showed a mean score of 43.56 (SD = 4.25). The statistical analysis revealed a significant improvement in spelling proficiency following the intervention, t (39) = 19.1 p<.001. Findings suggest that the intervention effectively improved students’ mastery levels. To provide a comprehensive understanding of the students' insights during and after the intervention, the researchers conducted interviews with selected individuals. From the responses gathered, five themes emerged regarding the insights of students: (1) deriving enjoyment and learning from spelling activities; (2) suggestions to make spelling activities more fun (3) consistent practice as a key to improvement; and (4) using various instructional materials and strategies as essential; and (5) being open for corrections and assistance from others. The positive impact of the Word Building Games was evident in improved recognition of word patterns, increased self-confidence, enhanced retention of word spellings, and a reduction in spelling mistakes. Both teachers and learners affirmed the strategy's ease of integration and its efficacy in providing immediate feedback. These findings underscore the value of research-based strategies like Word Building Games in fostering literacy development. Keywords: Word Building Games, Barnell-Loft Diagnostic Achievement Test, quantitative-descriptive, spelling proficiency, Philippines.
Penelitian ini bertujuan untuk mengkaji bagaimana pelaksanaan pendekatan Pembelajaran Aktif, Inovatif, Kreatif, Efektif, dan Menyenangkan (PAIKEM) dalam mata pelajaran PJOK pada siswa yang terbatas di kelas IV SD IT Iskandar … Penelitian ini bertujuan untuk mengkaji bagaimana pelaksanaan pendekatan Pembelajaran Aktif, Inovatif, Kreatif, Efektif, dan Menyenangkan (PAIKEM) dalam mata pelajaran PJOK pada siswa yang terbatas di kelas IV SD IT Iskandar Muda. Penelitian ini juga bertujuan mengidentifikasi tantangan yang dihadapi selama penerapan, mengevaluasi dampaknya terhadap keterlibatan, motivasi, dan hasil belajar siswa, serta menyusun strategi untuk mengatasi hambatan demi meningkatkan efektivitas pembelajaran PJOK. Manfaat penelitian ini adalah meningkatkan motivasi, partisipasi aktif, serta capaian belajar siswa melalui penerapan model PAIKEM. Penelitian ini memakai pendekatan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus, mencakup tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek dalam penelitian ini adalah seluruh siswa kelas IV SD IT Iskandar Muda, yang berjumlah 11 orang. Hasil penelitian menunjukkan adanya peningkatan yang signifikan: pada siklus pertama, 36% siswa mencapai ketuntasan belajar, sedangkan pada siklus kedua meningkat menjadi 91%. Hasil analisis menggunakan Uji Paired T-Test menunjukkan nilai signifikansi p = 0.000 (< 0,05), yang berarti terdapat perbedaan yang bermakna antara hasil belajar pada kedua siklus. Temuan ini membuktikan bahwa penerapan model pembelajaran PAIKEM secara efektif mampu meningkatkan hasil belajar siswa
This study is motivated by the limited research on students’ lack of interest in and knowledge of local cultural values, particularly ancestral cultural heritage, which contributes to the declining preservation … This study is motivated by the limited research on students’ lack of interest in and knowledge of local cultural values, particularly ancestral cultural heritage, which contributes to the declining preservation of traditional customs in community life. The objective of this research is to identify the values embedded in the likurai dance that can be implemented in students' daily lives. A qualitative method was employed, with research subjects consisting of one local content teacher, five fifth-grade students, and one community figure, all selected purposively based on their knowledge of and involvement in local culture. Data were collected through observation, interviews, and documentation, and analyzed using data reduction, data presentation, and conclusion-drawing techniques. The findings reveal that the likurai dance contains significant values that can serve as a foundation for character education, including: (1) aesthetic values reflected in movement, costume, and rhythm, which teach students to present themselves neatly and respectfully; (2) ethical values that foster mutual respect and gotong royong (communal cooperation); (3) cultural values that instill appreciation for local heritage; (4) fraternal values that strengthen cooperation and empathy; (5) religious values that promote gratitude; and (6) social values that encourage awareness of interpersonal interaction and mutual support. The study concludes that the values within the likurai dance can be implemented as part of learning guidance, particularly for strengthening students’ character education. The implications of these findings include theoretical contributions in enriching literature on the integration of local cultural values in education, and practical recommendations for the Belu Regency government and primary schools to develop culture-based education from an early age. This study also opens avenues for further research on unexplored cultural values within the likurai dance.
The learning activities carried out by the teachers at MI Al-Mursyid have been impressed that only active teachers. The teacher mostly uses the discussion method when learning takes place, but … The learning activities carried out by the teachers at MI Al-Mursyid have been impressed that only active teachers. The teacher mostly uses the discussion method when learning takes place, but the discussion is still ineffective so that students tend to be passive in accepting the subject matter provided by the teacher. This results in student activity and learning outcomes to be very low. With this background, researchers are interested in examining whether there is an effect of the Snowball Throwing Cooperative Learning Model on Student Learning Outcomes. The research was conducted at MI Al-Mursyid, Citeureup District, Bogor Regency. The study population was 153 students while the sample was 20 people. Researchers used an experimental class, namely class V with a total of 20 students. The instrument used was a test to measure student learning outcomes in the form of a multiple choice test of 20 questions. The data analysis technique used is descriptive statistical analysis and inferential statistical analysis with t-test. Based on the results of the descriptive analysis, the average value obtained before applying the Snowball Throwing model was 57.60 for pretest and 81.55 for posttest. Based on the results of inferential statistical analysis t count 11.31 and t table 2.10. Because tcount> ttable (11.31> 2.10), then H0 is rejected and Ha is accepted. So, it can be concluded that the accepted hypothesis is that the Snowball Throwing learning model in science learning has a significant effect on the learning outcomes of grade V students at MI Al-Mursyid.
Kelompok lansia di Gereja Katolik Gembala Yang Baik, Surabaya, menyoroti kebutuhan akan literasi digital yang lebih baik. Terdapat beberapa kesulitan dalam menggunakan berbagai layanan di internet karena kurangnya kemampuan dalam … Kelompok lansia di Gereja Katolik Gembala Yang Baik, Surabaya, menyoroti kebutuhan akan literasi digital yang lebih baik. Terdapat beberapa kesulitan dalam menggunakan berbagai layanan di internet karena kurangnya kemampuan dalam menggunakan teknologi tersebut yakni kurangnya kemampuan menjaga keamanan gawai dan data pribadi, masih minimnya kemampuan mengantisipasi serangan kejahatan siber di aplikasi percakapan, belum memiliki kemampuan mengantisipasi penipuan belanja online, dan kesulitan dalam membedakan konten riskan di platform video. Merespons hal ini, tim pengabdian merancang empat materi utama untuk menjawab kebutuhan tersebut, meliputi akses aman dan pintar, aplikasi percakapan, ekonomi digital, dan pemilihan konten hiburan. Adapun pelaksanaan kegiatan akan menggunakan teknik komunikasi antar pribadi (KAP). Pelaksanaan yang efektif dapat diukur dengan output kegiatan yang terpenuhi meliputi 1) keterampilan menjaga keamanan gawai dan data pribadi; 2) keterampilan mengantisipasi serangan kejahatan siber di aplikasi percakapan; 3) keterampilan mengantisipasi penipuan belanja online; dan 4) keterampilan membedakan konten riskan di platform video.
Salah satu tujuan Sekolah Sukma Bangsa yaitu membentuk komunitas belajar yang mandiri, cerdas dan berkeadaban. Hal ini senada dengan visi dan misi sekolah sekolah yang menciptakan lingkungan pendidikan yang positif … Salah satu tujuan Sekolah Sukma Bangsa yaitu membentuk komunitas belajar yang mandiri, cerdas dan berkeadaban. Hal ini senada dengan visi dan misi sekolah sekolah yang menciptakan lingkungan pendidikan yang positif dan berkelanjutan bagi warga belajar. Perpustakaan sebagai salah satu sarana pendukung disekolah yang juga memiliki tujuan dan komitmen yang sama sebagai upaya mengembangkan keterampilan peserta didik dengan membentuk sebuah komunitas. Komunitas merupakan wadah atau kumpulan individu yang mendiami lokasi tertentu dan tujuan dan kepentingan yang sama. Wadah bagi peserta didik dalam lingkungan sekolah khususnya perpustakaan dengan tujuan mengembangkan program perpustakaan dinamai dengan Library Volunteers (LiVo). LiVo (Library Volunteers) sebagai community service dan menjadi agen perpustakaan dalam upaya mewujudkan gerakan literasi sekolah yang bersinergi dengan program sekolah. LiVo dibentuk bagi peserta didik yang memiliki keinginan dengan kegiatan perpustakaan dan bersedia menjadi relawan perpustakaan. Dalam merancang kegiatan komunitas ini melalui beberapa tahapan seperti perencanaan kegiatan, panduan kegiatan, sosialisasi kegiatan, tes tulis, wawancara, pengumuman, pelantikan sampai dengan bimbingan juga pelatihan. Target peserta kegiatan ini dikhususkan kepada siswa kelas X yang dengan sukarela membantu di perpustakaan. Peran LiVo dalam melakukan aktivitas diperpustakaan seperti pelayanan, shelving, pengolahan koleksi, bedah ruang perpustakaan dan pengabdian masyarakat. Dengan adanya kegiatan ini berdampak positif bagi peserta didik dan memberikan manfaat seperti bertanggung jawab, mandiri dan bersosialisasi selain itu juga mendapat pengetahuan tentang pengelolaan manajemen perpustakaan. Tentunya dalam pelaksanaan kegiatan terdapat kendala misalnya belum ada ketelitian terkait layanan sirkulasi, melabel koleksi dan kesalahan dalam melakukan shelving. Solusi untuk mengatasi kendala tersebut dapat di lakukan dengan melakukan bimbingan secara rutin, partisipasi Library Volunteers dalam bertanya dan peran aktif pustakawan dalam meningkatkan kompetensi komunitas. Program ini dapat dijadikan pedoman bagi sekolah lain guna memajukan perpustakaan. Dengan melibatkan peserta didik menjadi bagian perpustakaan maka program pengembangan perpustakaan dapat berjalan dengan program sekolah akan menjadi lebih baik. Â Kata Kunci : Peran Library Volunteer, Community Service.
Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pop-up book terhadap hasil belajar siswa kelas V di SD Negeri 108 Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen, … Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pop-up book terhadap hasil belajar siswa kelas V di SD Negeri 108 Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen, Quasi experimental design dengan teknik desain yaitu nonequivalent control group design. Teknik pengumpulan data dilakukan melalui tes hasil belajar yang diberikan sebelum dan sesudah perlakuan (pretest dan posttest). Data dianalisis menggunakan uji statistik untuk mengetahui perbedaan hasil belajar antara kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan antara penggunaan media pop-up book terhadap peningkatan hasil belajar siswa. Dimana rata-rata nilai tes akhir (posttest) ke$las kontrol yaitu sebesar 60 sedangkan kelas eksperimen nilai rata-rata sebesar 73,4. Adapun nilai tuntas pretest kelas eksperimen sebesar 17,3 % dan nilai posttest tuntas kelas eksperimen sebesar 72,5 %. , maka terdapat peningkatan hasil belajar siswa sebesar 55,2 %. Dengan demikian, media pop-up book dapat berpengaruh signifikan terhadap hasil belajar siswa sekolah dasar.
The study investigated the effectiveness of the STORIES (Storyboard Techniques for Optimal Reading Engagement and Skills) intervention in enhancing the reading comprehension of Grade 4 learners at Sto. Niño Central … The study investigated the effectiveness of the STORIES (Storyboard Techniques for Optimal Reading Engagement and Skills) intervention in enhancing the reading comprehension of Grade 4 learners at Sto. Niño Central Elementary School in Talaingod, Davao del Norte. Prior to the intervention, students were assessed using a teacher-made reading comprehension test measuring four key indicators: literal, interpretative, evaluation, and creative comprehension. The pretest results revealed an overall mean percentage score of 38.67%, with all indicators categorized as "Very Low," indicating that students had substantial difficulties across all areas of comprehension. Scores ranged from 3 to 14, with the most frequent score being 7, showing significant variability and generally poor performance. After implementing the STORIES intervention, which involved interactive, visual, and learner-centered reading strategies, students’ posttest scores showed marked improvement. The overall mean percentage score rose to 84.17%, placing student performance in the "High" category across all indicators: literal (81.33%), interpretative (86.67%), evaluation (82.0%), and creative (86.67%). The most frequent posttest score was 17, and no student scored below 13, indicating improved consistency and comprehension. A paired sample t-test confirmed that the difference between pretest and posttest scores was statistically significant, t(29) = 27.6, p < .001), with a very large effect size (Cohen’s d = 5.04), proving the intervention’s strong positive impact. Interviews with selected students also revealed increased confidence, motivation, and study habits, such as reading outside the classroom. Students attributed their improvement to the engaging activities, visuals, and personalized reading strategies. Overall, the STORIES intervention significantly improved learners’ reading comprehension, spelling proficiency, and attitudes toward learning, demonstrating its effectiveness as a holistic instructional approach for struggling readers. Keywords: STORIES Intervention, Reading Comprehension, Diagnostic Achievement Test, Kapalong, Philippines
ABSTRACT In the era of rapid globalization, the importance of using effective learning media is increasing to improve students' digital skills. The purpose of this study was to assess the … ABSTRACT In the era of rapid globalization, the importance of using effective learning media is increasing to improve students' digital skills. The purpose of this study was to assess the usefulness of video tutorials in improving the skills of students in the Educational Technology study program at Universitas Terbuka, especially in the Learning Web Design Practice course. The method applied was mixed methods, which combines quantitative and qualitative methods. The questionnaire and interview approaches were used to collect data from 27 students in semester 6. The results of this study, the majority of respondents preferred video tutorials over other methods and felt they understood the material presented. The validity and reliability tests of the instrument proved that all questions were valid and reliable. In addition, video tutorials available on YouTube were considered the most effective source for understanding Moodle. These findings show how important video tutorials are in improving students' understanding and skills, as well as supporting interactive learning methods. Thus, video tutorials can serve as an innovative solution to support a more efficient learning process that aligns with students' needs in the digital era. ABSTRAK Dalam masa globalisasi yang cepat, pentingnya penggunaan media pembelajaran yang efektif semakin meningkat untuk memperbaiki keterampilan digital mahasiswa. Tujuan dari penelitian ini adalah untuk menilai kegunaan video tutorial dalam meningkatkan kemampuan mahasiswa prodi Teknologi Pendidikan Universitas Terbuka, khususnya dalam mata kuliah Praktik Perancangan Web Pembelajaran. Metode yang diterapkan adalah mixed methods, yang memadukan metode kuantitatif dan kualitatif. Pendekatan kuesioner dan wawancara digunakan untuk mengumpulkan data dengan 27 mahasiswa yang berada di semester 6. Hasil dari penelitian ini, mayoritas responden lebih memilih video tutorial dibandingkan metode lainnya dan merasa memahami materi yang disajikan. Uji validitas dan reliabilitas instrumen membuktikan bahwa semua pertanyaan dinyatakan valid dan bisa diandalkan. Selain itu, video tutorial yang tersedia di YouTube dianggap sebagai sumber paling efektif untuk memahami Moodle. Temuan ini menunjukkan betapa pentingnya video tutorial dalam memperbaiki pemahaman dan keterampilan mahasiswa, serta mendukung metode pembelajaran yang bersifat interaktif. Dengan demikian, video tutorial dapat menjadi solusi inovatif dalam mendukung proses pembelajaran yang lebih efisien dan sesuai dengan kebutuhan mahasiswa di era digital.
The rapid adoption of digital technologies in educational environments has increased the need for secure information systems, particularly in school libraries. This study aims to evaluate the implementation of information … The rapid adoption of digital technologies in educational environments has increased the need for secure information systems, particularly in school libraries. This study aims to evaluate the implementation of information security and data privacy within the library system at SMKN 1 Banyumas. A qualitative approach was used, involving direct observations, semi-structured interviews, and document analysis. The findings reveal that although role-based access control and manual data backups are in place, the system still operates over unencrypted HTTP, lacks two-factor authentication, and has no firewall or intrusion detection system. Furthermore, staff members have not received formal cybersecurity training. The study concludes with recommendations for implementing HTTPS, enhancing user authentication mechanisms, deploying network protection tools, and improving staff cybersecurity awareness. These measures are crucial for improving the security posture of educational digital services.
In exam-oriented English as foreign language (EFL) foundation programs, achieving a balance between high-stakes testing and skill-based learning remains a challenge. This study addresses the limited efficacy of timed reading … In exam-oriented English as foreign language (EFL) foundation programs, achieving a balance between high-stakes testing and skill-based learning remains a challenge. This study addresses the limited efficacy of timed reading activities (TRAs) in such a context, where students prioritize test preparation over fluency-building practices. In line with the license fashion of today, we provide a reading license as a bait to attract EFL students’ attention to TRAs manifested in the Reading Power 1 textbook. In so doing, we aligned the processes of TRAs with those of getting a driving license. Accordingly, this study examines the effectiveness of reading license technique on reading comprehension and reading speed among EFL students. Using experimental research design, 85 students were recruited in this study. The study oriented the students on the processes of getting a reading license. With these students, the first author used the reading license technique for one semester during which reading speed and reading comprehension were scaffolded with high-stake tests. Then, five TRAs, with a corpus of 2000 words, were used to examine the comprehension level and reading speed among the students using the reading license technique to teach TRAs. The results showed that students achieved good scores (mean=3.16 out of 5) and high reading speed (173.29 words per minute) using this technique. The results recommend that investing students’ background knowledge such as the processes of getting a driving license with TRAs is a great scaffolding strategy to motivate students and enhance reading comprehension and reading speed. This study contributes to teaching techniques for timed reading activities in the context of high-stakes tests.
In differentiated learning, teachers need to develop student worksheets tailored to the profile of the students. One of the challenges in the English language learning process in the target area … In differentiated learning, teachers need to develop student worksheets tailored to the profile of the students. One of the challenges in the English language learning process in the target area is the limited availability of worksheets that align with the students' readiness levels. This mentoring activity aims to enhance the skills of 25 English teachers in OKU Selatan District, South Sumatra, in developing differentiated worksheets tailored to students' readiness levels. Conducted online and offline over 40 hours, the activity includes presentations and worksheet design development, with feedback from experts. Results show teachers are enthusiastic and able to produce differentiated worksheet designs. The activity seeks to address the limited availability of worksheets aligned with students' readiness levels, ultimately improving English language learning quality in the target area. Future continuations of this activity are expected to further enhance teaching skills and student outcomes.
This study investigated the reading levels and perceived reading difficulties of junior and senior high school students in Carranglan, Nueva Ecija, to support the development of instructional materials tailored to … This study investigated the reading levels and perceived reading difficulties of junior and senior high school students in Carranglan, Nueva Ecija, to support the development of instructional materials tailored to varied learning needs. A total of 593 students from Grades 7 to 12 were assessed using the Phil-IRI Group Screening Test and categorized as Independent, Instructional, Frustration, or Non-Reader. Teachers also identified reading challenges through a Likert-scale survey. Findings showed a general improvement in reading proficiency across grade levels, with most Grade 12 students classified as independent readers. However, many students in the intermediate grades remained at the instructional level, indicating a need for additional support. Common difficulties included limited vocabulary, decoding issues, and weak comprehension, compounded by socio-emotional factors such as low confidence and peer-related concerns. In response, the study proposes a set of Filipino literary texts—including tula, haiku, tanaga, sanaysay, talumpati, and maikling kwento—featuring gender-sensitive themes to enhance engagement, inclusivity, and comprehension. The findings emphasize the importance of differentiated instruction, innovative teaching strategies, and targeted interventions to promote literacy and ensure equitable academic success for all learners.
Penelitian ini bertujuan untuk mengaanalisis buku ajar bahasa Indonesia yang sesuai dengan standar BSNP dari segi kelayakan isi/materi, kelayakan kebahasaan, kelayakan penyajian dan kelayakan kegrafikan pada buku bahasa Indonesia kelas … Penelitian ini bertujuan untuk mengaanalisis buku ajar bahasa Indonesia yang sesuai dengan standar BSNP dari segi kelayakan isi/materi, kelayakan kebahasaan, kelayakan penyajian dan kelayakan kegrafikan pada buku bahasa Indonesia kelas III. Penelitian ini merupakan pendekatan kualitatif deskriptif dengan jenis studi pustaka dengan sumber data primer dari buku bahasa Indonesia kelas III terbitan Kemendikbud tahun 2022. Dalam penelitian ini metode dokumentasi digunakan sebagai metode pengumpulan data dan digabungkan dengan analisis deskriptif sebagai metode analisis. Sehingga, teknik analisis data digunakan dalam penelitian ini adalah content analysis. Hasil dari penelitian ini, aspek kualitas isi materi menunjukkan kesesuaian yang baik dengan Capaian Pembelajaran (CP) yang akan dicapai. Kemutakhiran materi menunjukkan kemutakhiran yang kuat terutama dari segi konten dan pendekatan. Aspek kelayakan penyajian, konten disajikan yang interaktif dan relevan membuat siswa lebih terarah dan termotivasi untuk belajar. Aspek kualitas bahasa keakuratan struktur bahasa lugas dan mudah di pahami sesuai dengan audiens yang dituju yaitu siswa sekolah dasar. Pada aspek kelayakan grafis, buku ini sudah memenuhi standar dalam aspek ukuran buku, desain sampul dan desain isi.
This study explores the use of Bamboozle, a gamified digital platform, to enhance interaction and participation among Grade 7 students in English subject at UPT SMP Negeri 37 Medan. The … This study explores the use of Bamboozle, a gamified digital platform, to enhance interaction and participation among Grade 7 students in English subject at UPT SMP Negeri 37 Medan. The research responds to low student engagement due to traditional textbook-based methods. In today’s digital era, technology presents opportunity to create more dynamic and effective learning experiences. Using a qualitative approach, data were collected through observation, bamboozle implementation, questionnaires, and interviews. Findings show that Bamboozle significantly improved student motivation, interaction, focus, and enjoyment in learning. Most students found the platform engaging and expressed a desire to use it more frequently in class. Overall, Bamboozle proved to be an effective tool in promoting active and collaborative learning.
The importance of motivation in improving student learning outcomes serves as the primary background of this study, particularly for fifth-grade students at public elementary schools in the Kelapa Lima subdistrict. … The importance of motivation in improving student learning outcomes serves as the primary background of this study, particularly for fifth-grade students at public elementary schools in the Kelapa Lima subdistrict. Learning motivation is viewed as an internal factor with a significant impact on students’ academic achievement. The objective of this study is to examine the effect of motivation on student learning outcomes. A quantitative method with a simple linear regression approach was employed. The sample consisted of 69 students, randomly selected from a population of 225 using a random sampling technique. Data were collected through questionnaires and analyzed statistically. The results show a positive and significant influence of motivation on learning outcomes, with a significance value of 0.000 (p < 0.05) and a coefficient of determination (R²) of 0.738, indicating that motivation contributes 73.8% to student learning outcomes. The study concludes that learning motivation has a significant effect on the academic achievement of fifth-grade students. The implication of these findings highlights the critical role of teachers and schools in fostering and developing student motivation to enhance the overall quality of learning.
This research was carried out to investigate the use of Pair Check technique on improving students’ reading comprehension on narrative text at grade X of SMKS 1 Tamansiswa. The research … This research was carried out to investigate the use of Pair Check technique on improving students’ reading comprehension on narrative text at grade X of SMKS 1 Tamansiswa. The research methodology used in this research was a quantitative method. The population of this research was grade X of SMKS 1 Tamansiswa in the academic year 2024/2025. The researcher took two classes as the sample. The samples were X-MPLB 1 as experimental group consisted of 25 students and X-MPLB 2 as control group consisted of 25 students. The experimental group was taught by Pair Check technique meanwhile control group was taught by Conventional technique. The data were obtained by using pre-test and post-test given to both groups. The experimental class’ mean score on the pre-test was 66,4 and the mean score of control class was 58. On the other hand, the mean of variable in experimental class on post-test was 80,4, while the mean score of control class on post-test was 68. To acquire data, the researcher used test as instrument. The result of t-test was 3,536 which was higher than t-table at 5% of level significance (1,6772). The result of significance value indicates that alternative hypothesis (Ha) was accepted, while the null hypothesis (Ho) was rejected. It meant that there was significant effect by using Pair Check technique at grade X of SMKS Tamansiswa in reading comprehension narrative text. In short, the Pair Check technique enhances students' critical thinking skills by encouraging them to analyze and discuss texts collaboratively. This method promotes active engagement with the material, allowing learners to clarify misunderstandings and reinforce their comprehension through peer interaction. Additionally, Pair Check fosters a supportive learning environment where students can build confidence in their reading abilities and develop effective communication skills.
ABSTRACT This study aims to improve fourth-grade students' mathematics learning outcomes on the topic of area measurement through the use of Wordwall media at SDN Tegal Besar 02. The research … ABSTRACT This study aims to improve fourth-grade students' mathematics learning outcomes on the topic of area measurement through the use of Wordwall media at SDN Tegal Besar 02. The research was motivated by the low conceptual understanding among students, attributed to the lack of engaging and concrete instructional media. A classroom action research (CAR) design was employed, conducted over two cycles with two learning sessions per cycle. The study involved 27 students as participants. Data were collected through classroom observation and achievement tests, utilizing observation sheets and evaluation instruments. The data were analyzed using descriptive quantitative methods, including the calculation of mean scores and learning mastery percentages. The findings reveal a significant improvement in students’ average scores, from 70 in the pre-cycle to 80 in the first cycle and 89 in the second cycle. The percentage of students achieving mastery also increased markedly from 44.4% in the pre-cycle to 70.3% in the first cycle and 88.8% in the second cycle. These results indicate that the use of Wordwall media effectively supports students’ conceptual understanding, enhances active engagement, and fosters a more interactive and enjoyable learning environment. Therefore, Wordwall is recommended as an effective instructional tool in teaching area measurement in elementary mathematics. ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika peserta didik kelas IV SDN Tegal Besar 02 pada materi pengukuran luas melalui pemanfaatan media Wordwall. Latar belakang penelitian ini adalah rendahnya kemampuan peserta didik dalam memahami konsep luas akibat kurangnya media pembelajaran yang konkret dan menarik. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri dari dua pertemuan. Subjek penelitian adalah 27 peserta didik. Teknik pengumpulan data mencakup observasi dan tes hasil belajar, dengan instrumen berupa lembar observasi aktivitas dan soal evaluasi. Analisis data dilakukan secara deskriptif kuantitatif dengan menghitung rata-rata dan persentase ketuntasan belajar. Hasil penelitian menunjukkan bahwa rata-rata nilai peserta didik meningkat dari 70 pada pra-siklus menjadi 80 pada siklus I dan 89 pada siklus II. Persentase ketuntasan belajar juga meningkat secara signifikan dari 44,4% pada pra-siklus menjadi 70,3% pada siklus I dan 88,8% pada siklus II. Peningkatan ini menunjukkan bahwa media Wordwall mampu memfasilitasi pemahaman konsep secara visual, meningkatkan keterlibatan peserta didik dalam pembelajaran, serta menciptakan suasana belajar yang lebih interaktif dan menyenangkan. Dengan demikian, Wordwall terbukti efektif sebagai media pembelajaran matematika pada materi pengukuran luas di sekolah dasar.
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Game Based Learning berbasis permainan tradisional Mpa’a Tapa Gala terhadap penguatan karakter siswa sekolah dasar. Latar belakang penelitian ini adalah menurunnya nilai-nilai … Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Game Based Learning berbasis permainan tradisional Mpa’a Tapa Gala terhadap penguatan karakter siswa sekolah dasar. Latar belakang penelitian ini adalah menurunnya nilai-nilai karakter seperti kejujuran, kerja sama, dan kedisiplinan di kalangan siswa. Penelitian menggunakan pendekatan kuantitatif dengan desain One Group Pretest-Posttest Design. Instrumen penelitian berupa angket penguatan karakter dan lembar observasi. Hasil penelitian menunjukkan adanya peningkatan signifikan skor rata-rata karakter siswa dari 64,5 (pre-test) menjadi 85,5 (post-test). Uji paired sample t-test menunjukkan p < 0,001, yang mengindikasikan bahwa model pembelajaran tersebut efektif dalam memperkuat karakter siswa. Simpulan dari penelitian ini adalah model Game Based Learning berbasis Mpa’a Tapa Gala dapat dijadikan strategi alternatif yang efektif dan kontekstual untuk penguatan karakter siswa sekolah dasar.
Penelitian ini merupakan penelitian pengembangan (research and development). Tujuan dari penelitian ini untuk mendeskripsikan prosedur pengembangan media pembelajaran berbasis poster sebagai bentuk penguatan karakter saling menghargai pada sila ke 2 … Penelitian ini merupakan penelitian pengembangan (research and development). Tujuan dari penelitian ini untuk mendeskripsikan prosedur pengembangan media pembelajaran berbasis poster sebagai bentuk penguatan karakter saling menghargai pada sila ke 2 pancasila serta penganggulangan bullying kelas IV SDN 1 Pringgasela Selatan. Penelitian ini menggunakan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu Analysis (Analisis), Design (Perencanaan), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Tekhnik pengumpulan data menggunakan Observasi, wawancara, dan lembar angket yang digunakan untuk memvalidasi produk dan menilai respon siswa terhadap media pembelajaran poster yang dikembangkan. Perolehan data hasil validasi validasi ahli media/tampilan “3,8”, hasil validasi ahli materi “4,6”, hasil penilaian kepraktisan “4,6”, dan hasil pengisian angket respon siswa menunjukkan angka “4,4”. Berdasarkan data tersebut produk yang dikembangkan oleh peneliti memenuhi kritera “layak” dengan rentan skor “3,8-4,6”. Dengan demikian produk tersebut dapat dijadikan sebagai media pembelajaran yang valid dan praktis untuk siswa sekolah dasar hususnya siswa kelas IV.
Penelitian ini bertujuan untuk mengetahui strategi yang digunakan dalam mengoptimalkan gaya belajar siswa Cerdas Istimewa Berbakat Istimewa (CIBI) di SD Baptis Palembang. Latar belakang penelitian ini didasarkan pada perlunya pendekatan … Penelitian ini bertujuan untuk mengetahui strategi yang digunakan dalam mengoptimalkan gaya belajar siswa Cerdas Istimewa Berbakat Istimewa (CIBI) di SD Baptis Palembang. Latar belakang penelitian ini didasarkan pada perlunya pendekatan pembelajaran yang sesuai dengan karakteristik gaya belajar siswa CIBI agar kemampuan mereka berkembang secara maksimal. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian mengungkapkan bahwa siswa CIBI menunjukkan variasi gaya belajar, meliputi visual, auditorial, dan kinestetik. Untuk mendukung keberagaman tersebut, guru menerapkan strategi yang disesuaikan seperti penggunaan media interaktif, pendekatan pembelajaran kontekstual, serta penyediaan materi pengayaan. Sekolah turut memberikan dukungan melalui program tambahan dan fasilitas penunjang. Kolaborasi antara guru, sekolah, dan orang tua menjadi faktor penting dalam menciptakan pembelajaran yang efektif bagi siswa CIBI. Penelitian ini dapat menjadi acuan bagi pengembangan strategi pembelajaran yang inklusif dan berfokus pada keunikan siswa berbakat.
The use of the SEVIMA EdLink Learning Management System (LMS) aligns with the digital transformation in education and the Merdeka Curriculum. However, its application in mathematics learning to enhance students’ … The use of the SEVIMA EdLink Learning Management System (LMS) aligns with the digital transformation in education and the Merdeka Curriculum. However, its application in mathematics learning to enhance students’ self-regulated learning and mathematical creative thinking skills remains empirically limited. This study aims to examine the effect of using SEVIMA EdLink LMS on the self-regulated learning and mathematical creative thinking abilities of Grade XI students at SMA U Zainul Hasan. This research employed a quantitative approach with a Pretest-Posttest Nonequivalent Control Group design. The sample consisted of two classes selected through purposive sampling: class XI F2A as the experimental group (using LMS) and class XI F2B as the control group (conventional learning). Data were collected through creative thinking tests and self-regulated learning questionnaires, then analyzed using t-tests and Pearson correlation at a significance level of 0.05. The results showed that the use of SEVIMA EdLink LMS significantly improved students' self-regulated learning and mathematical creative thinking abilities. Furthermore, a positive correlation was found between the two variables. These findings suggest that LMS can serve as an effective learning medium for improving the quality of mathematics education. Keywords: LMS Sevima Edlink, Self-Regulated Learning, Creative Thinking
This study has two objectives, namely explaining the effect of the TGT cooperative learning model assisted by Quizizz Paper Mode on students' understanding of mathematical concepts, with emotional intelligence as … This study has two objectives, namely explaining the effect of the TGT cooperative learning model assisted by Quizizz Paper Mode on students' understanding of mathematical concepts, with emotional intelligence as a moderating variable, and describing the understanding of mathematical concepts in terms of emotional intelligence. This study uses a mixed method with an explanatory sequential mixed methods design. The quantitative approach uses a pre-experimental research type with a one-shot case study design, while the qualitative approach uses a descriptive method. The results of the study indicate a significant effect of the TGT cooperative learning model assisted by Quizizz Paper Mode on students' understanding of mathematical concepts. Emotional intelligence as a moderating variable also has a significant positive relationship with students' ability to understand mathematical concepts. Students with high emotional intelligence tend to have a stronger understanding of concepts, while students with moderate emotional intelligence show sufficient understanding although not yet in-depth. Keywords : Emotional Intelligence, Understanding of Mathematical Concepts, Quizizz Paper Mode, TGT
This research is expected to be able to decide the most common way to execute Sound Workstation computerized programming learning media in the Music Innovation course of the UNJ Music … This research is expected to be able to decide the most common way to execute Sound Workstation computerized programming learning media in the Music Innovation course of the UNJ Music Expression Instruction Study Program. Furthermore, this exam is relied on to increase knowledge for teachers and students (students) see DAW programming as a computerized capability for 21st century music schools. This examination technique uses a subjective technique with an activity research approach (participatory activity research). This exam uses open meetings to analyze and understand the perspectives, perspectives, sentiments, and behaviors of people and study groups. Evaluate the feasibility and proficiency of running DAW programming in the assembly of melodic works. A consequence of the review shows that music innovation courses are organized to play an important role in coordinating innovation in schools. Then again, the use of innovation in learning exercises is complemented by the ultimate goal of working on the quality of training. Innovation can provide broad, fast, powerful and effective adoption of data dissemination across countries.