Seth Cooper

Follow

Generating author description...

All published works
Action Title Year Authors
+ PDF Chat Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models 2024 Mahsa Bazzaz
Seth Cooper
+ PDF Chat Guided Game Level Repair via Explainable AI 2024 Mahsa Bazzaz
Seth Cooper
+ PDF Chat Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models 2024 Mahsa Bazzaz
Seth Cooper
+ PDF Chat Guided Game Level Repair via Explainable AI 2024 Mahsa Bazzaz
Seth Cooper
+ PDF Chat Latent Combinational Game Design 2023 Anurag Sarkar
Seth Cooper
+ PDF Chat Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules 2023 Johor Jara Gonzalez
Seth Cooper
Matthew Guzdial
+ PDF Chat Active Learning for Classifying 2D Grid-Based Level Completability 2023 Mahsa Bazzaz
Seth Cooper
+ PDF Chat Game Level Blending using a Learned Level Representation 2023 Venkata Sai Revanth Atmakuri
Seth Cooper
Matthew Guzdial
+ Game Level Blending using a Learned Level Representation 2023 Venkata Sai Revanth Atmakuri
Seth Cooper
Matthew Guzdial
+ Active Learning for Classifying 2D Grid-Based Level Completability 2023 Mahsa Bazzaz
Seth Cooper
+ Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules 2023 Johor Jara Gonzalez
Seth Cooper
Mathew Guzdial
+ PDF Chat tile2tile: Learning Game Filters for Platformer Style Transfer 2022 Anurag Sarkar
Seth Cooper
+ PDF Chat Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game 2022 Alexander D. Stoneman
Josh Aaron Miller
Seth Cooper
+ A Reasoning Engine for the Gamification of Loop-Invariant Discovery. 2021 Andrew T. Walter
Seth Cooper
Panagiotis Manolios
+ PDF Chat Dungeon and Platformer Level Blending and Generation using Conditional VAEs 2021 Anurag Sarkar
Seth Cooper
+ PDF Chat Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder 2021 Anurag Sarkar
Seth Cooper
+ Procedural Content Generation using Behavior Trees (PCGBT). 2021 Anurag Sarkar
Seth Cooper
+ Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder 2021 Anurag Sarkar
Seth Cooper
+ Conditional Level Generation and Game Blending 2020 Anurag Sarkar
Zhihan Yang
Seth Cooper
+ PDF Chat Game Level Clustering and Generation Using Gaussian Mixture VAEs 2020 Zhihan Yang
Anurag Sarkar
Seth Cooper
+ PDF Chat Sequential Segment-based Level Generation and Blending using Variational Autoencoders 2020 Anurag Sarkar
Seth Cooper
+ PDF Chat Towards Game Design via Creative Machine Learning (GDCML) 2020 Anurag Sarkar
Seth Cooper
+ Towards Game Design via Creative Machine Learning (GDCML) 2020 Anurag Sarkar
Seth Cooper
+ Sequential Segment-based Level Generation and Blending using Variational Autoencoders. 2020 Anurag Sarkar
Seth Cooper
+ Controllable Level Blending between Games using Variational Autoencoders. 2020 Anurag Sarkar
Zhihan Yang
Seth Cooper
+ Game Level Clustering and Generation using Gaussian Mixture VAEs 2020 Zhihan Yang
Anurag Sarkar
Seth Cooper
+ PDF Chat Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games 2018 Zhengxing Chen
Christopher Amato
Truong-Huy D. Nguyen
Seth Cooper
Yizhou Sun
Magy Seif El‐Nasr
+ Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games 2018 Zhengxing Chen
Christopher Amato
Truong-Huy D. Nguyen
Seth Cooper
Yizhou Sun
Magy Seif El‐Nasr
+ The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games 2018 Zhengxing Chen
Truong-Huy D. Nguyen
Yuyu Xu
Christopher Amato
Seth Cooper
Yizhou Sun
Magy Seif El‐Nasr
+ Application of Process Modeling Tools to Ship Design 2011 David Helgerson
Seth Cooper
Frank Waldman
Common Coauthors
Commonly Cited References
Action Title Year Authors # of times referenced
+ PDF Chat Procedural Content Generation via Machine Learning (PCGML) 2018 Adam Summerville
Sam Snodgrass
Matthew Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
12
+ The VGLC: The Video Game Level Corpus 2016 Adam Summerville
Sam Snodgrass
Michael Mateas
Santi Ontañón Villar
11
+ PDF Chat Evolving mario levels in the latent space of a deep convolutional generative adversarial network 2018 Vanessa Volz
Jacob Schrum
Jialin Liu
Simon M. Lucas
Adam M. Smith
Sebastian Risi
10
+ PDF Chat Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders 2020 Sam Snodgrass
Anurag Sarkar
9
+ PDF Chat Sequential Segment-based Level Generation and Blending using Variational Autoencoders 2020 Anurag Sarkar
Seth Cooper
8
+ Controllable Level Blending between Games using Variational Autoencoders. 2020 Anurag Sarkar
Zhihan Yang
Seth Cooper
7
+ PDF Chat DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution 2018 Philip Bontrager
Aditi Roy
Julian Togelius
Nasir Memon
Arun Ross
6
+ PDF Chat Interactive evolution and exploration within latent level-design space of generative adversarial networks 2020 Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon M. Lucas
Sebastian Risi
5
+ Super Mario as a String: Platformer Level Generation Via LSTMs 2016 Adam Summerville
Michael Mateas
5
+ Automated Game Design via Conceptual Expansion 2018 Matthew Guzdial
Mark Riedl
5
+ Conceptual Game Expansion 2021 Matthew Guzdial
Mark Riedl
4
+ PDF Chat DOOM Level Generation Using Generative Adversarial Networks 2018 Edoardo Giacomello
Pier Luca Lanzi
Daniele Loiacono
4
+ Controllable Level Blending between Games using Variational Autoencoders 2020 Anurag Sarkar
Zhihan Yang
S. I. Cooper
4
+ Super Mario as a String: Platformer Level Generation Via LSTMs 2016 Adam Summerville
Michael Mateas
4
+ PDF Chat Mechanics automatically recognized via interactive observation 2017 Adam Summerville
Joe Osborn
Christoffer Holmgård
Daniel W. Zhang
4
+ PDF Chat Towards Game Design via Creative Machine Learning (GDCML) 2020 Anurag Sarkar
Seth Cooper
4
+ PDF Chat Exploring Level Blending Across Platformers via Paths and Affordances 2020 Anurag Sarkar
Adam Summerville
Sam Snodgrass
Gerard Bentley
Joseph Osborn
4
+ Learning to Blend Computer Game Levels. 2016 Matthew Guzdial
Mark Riedl
3
+ PDF Chat Neural Style Transfer: A Review 2019 Yongcheng Jing
Yezhou Yang
Zunlei Feng
Jingwen Ye
Yizhou Yu
Mingli Song
3
+ Conditional Generative Adversarial Nets 2014 Mehdi Mirza
Simon Osindero
3
+ Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworks 2016 Alex J. Champandard
3
+ Learning to Blend Computer Game Levels 2016 Matthew Guzdial
Mark Riedl
3
+ PDF Chat Unpaired Image-to-Image Translation Using Cycle-Consistent Adversarial Networks 2017 Jun-Yan Zhu
Taesung Park
Phillip Isola
Alexei A. Efros
3
+ Learning to Blend Computer Game Levels 2016 Matthew Guzdial
Mark Riedl
3
+ PDF Chat Automated Game Design via Conceptual Expansion 2018 Matthew Guzdial
Mark Riedl
3
+ PDF Chat Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions 2020 Alberto Alvarez
Steve Dahlskog
José Font
Julian Togelius
3
+ PDF Chat Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda 2020 Jake Gutierrez
Jacob Schrum
3
+ Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda 2020 Jake Gutierrez
Jacob Schrum
3
+ PDF Chat Tile pattern KL-divergence for analysing and evolving game levels 2019 Simon M. Lucas
Vanessa Volz
3
+ PDF Chat Deep Residual Learning for Image Recognition 2016 Kaiming He
Xiangyu Zhang
Shaoqing Ren
Jian Sun
2
+ PDF Chat Arbitrary Style Transfer in Real-Time with Adaptive Instance Normalization 2017 Xun Huang
Serge Belongie
2
+ Texture synthesis using convolutional neural networks 2015 Leon A. Gatys
Alexander S. Ecker
Matthias Bethge
2
+ PDF Chat Manipulating Attributes of Natural Scenes via Hallucination 2019 Levent Karacan
Zeynep Akata
Aykut Erdem
Erkut Erdem
2
+ Learning to Optimize Neural Nets 2017 Ke Li
Jitendra Malik
2
+ Learning to learn by gradient descent by gradient descent 2016 Marcin Andrychowicz
Misha Denil
Sergio Luis Suárez Gómez
Matthew W. Hoffman
David Pfau
Tom Schaul
Brendan Shillingford
Nando de Freitas
2
+ Very Deep Convolutional Networks for Large-Scale Image Recognition 2014 Karen Simonyan
Andrew Zisserman
2
+ Generating Black Metal and Math Rock: Beyond Bach, Beethoven, and Beatles 2018 Zack Zukowski
Cameron Carr
2
+ Neural Architecture Search with Reinforcement Learning 2016 Barret Zoph
Quoc V. Le
2
+ GAN Dissection: Visualizing and Understanding Generative Adversarial Networks 2018 David Bau
Jun-Yan Zhu
Hendrik Strobelt
Bolei Zhou
Joshua B. Tenenbaum
William T. Freeman
Antonio Torralba
2
+ Integrating Automated Play in Level Co-Creation 2019 Andrew D. Hoyt
Matthew Guzdial
Yalini Kumar
Gillian Smith
Mark Riedl
2
+ PDF Chat A Style-Based Generator Architecture for Generative Adversarial Networks 2019 Tero Karras
Samuli Laine
Timo Aila
2
+ PDF Chat Image-to-Image Translation with Conditional Adversarial Networks 2017 Phillip Isola
Jun-Yan Zhu
Tinghui Zhou
Alexei A. Efros
2
+ Generating levels that teach mechanics 2018 Michael Cerny Green
Ahmed Khalifa
Gabriella A. B. Barros
Andy Nealen
Julian Togelius
2
+ Stochastic Backpropagation and Approximate Inference in Deep Generative Models 2014 Danilo Jimenez Rezende
Shakir Mohamed
Daan Wierstra
2
+ DOOM Level Generation using Generative Adversarial Networks. 2018 Edoardo Giacomello
Pier Luca Lanzi
Daniele Loiacono
2
+ Large Scale GAN Training for High Fidelity Natural Image Synthesis 2018 Andrew Brock
Jeff Donahue
Karen Simonyan
2
+ Automatic Differentiation 2011 2
+ PDF Chat Procedural Content Generation through Quality Diversity 2019 Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
2
+ GANSynth: Adversarial Neural Audio Synthesis 2019 Jesse Engel
Kumar Krishna Agrawal
Shuo Chen
Ishaan Gulrajani
Chris Donahue
Adam P. Roberts
2
+ DeepBach: a Steerable Model for Bach Chorales Generation 2016 Gaëtan Hadjeres
François Pachet
Frank Nielsen
2